Awesome
go.geo (deprecated)
Go.geo is a geometry/geography library in Go. The primary use case is GIS geometry manipulation on the server side vs. in the browser using javascript. This may be motivated by memory, computation time or data privacy constraints. All objects are defined in a 2D context.
Important, deprecated
This package is deprecated. While bugs will be fixed, new features will not be added, at least by me :). I have written a new geometry library orb that does things much better in both a Geo way and a Go way.
Imports as package name geo
:
import "github.com/paulmach/go.geo"
Exposed objects
-
Point represents a 2D location, x/y or lng/lat. It is up to the programmer to know if the data is a lng/lat location, projection of that point, or a vector. Useful features:
-
Line represents the shortest distance between two points in Euclidean space. In many cases the path object is more useful.
-
PointSet represents a set of points with methods such as
DistanceFrom()
andCentroid()
. -
Path is an extention of PointSet with methods for working with a polyline. Functions for converting to/from Google's polyline encoding are included.
-
Bound represents a rectangular 2D area defined by North, South, East, West values. Computable for Line and Path objects, used by the Surface object.
-
Surface is used to assign values to points in a 2D area, such as elevation.
Library conventions
There are two big conventions that developers should be aware of: functions are chainable and operations modify the original object. For example:
p := geo.NewPoint(0, 0)
p.SetX(10).Add(geo.NewPoint(10, 10))
p.Equals(geo.NewPoint(20, 10)) // == true
If you want to create a copy, all objects support the Clone()
method.
p1 := geo.NewPoint(10, 10)
p2 := p1.SetY(20)
p1.Equals(p2) // == true, in this case p1 and p2 point to the same memory
p2 := p1.Clone().SetY(30)
p1.Equals(p2) // == false
These conventions put a little extra load on the programmer, but tests showed that making a copy every time was significantly slower. Similar conventions are found in the math/big package of the Golang standard library.
Databases, WKT and WKB
To make it easy to get and set data from spatial databases, all geometries support direct scanning of query results. However, they must be retrieved in WKB format using functions such as PostGIS' ST_AsBinary.
For example, this query from a Postgres/PostGIS database:
row := db.QueryRow("SELECT ST_AsBinary(point_column) FROM postgis_table")
var p *geo.Point
row.Scan(&p)
For MySQL, Geometry data is stored as SRID+WKB and the library detects and works with this prefixed WKB data. So fetching spatial data from a MySQL database is even simpler:
row := db.QueryRow("SELECT point_column FROM mysql_table")
var p *geo.Point
row.Scan(&p)
Inserts and updates can be made using the .ToWKT()
methods. For example:
db.Exec("INSERT INTO mysql_table (point_column) VALUES (GeomFromText(?))", p.ToWKT())
This has been tested using MySQL 5.5, MySQL 5.6 and PostGIS 2.0 using the Point, LineString, MultiPoint and Polygon 2d spatial data types.
Reducers
The reducers sub-package includes implementations for Douglas-Peucker, Visvalingam and Radial polyline reduction algorithms. See the reducers godoc for more information.
GeoJSON
All geometries support .ToGeoJSON()
that return *geojson.Feature
objects with the correct sub-geometry. For example:
feature := path.ToGeoJSON()
feature.SetProperty("type", "road")
encodedJSON, _ := feature.MarshalJSON()
Examples
The GoDoc Documentation provides a very readable list of exported functions. Below are a few usage examples.
Projections
lnglatPoint := geo.NewPoint(-122.4167, 37.7833)
// Mercator, EPSG:3857
mercator := geo.Mercator.Project(latlngPoint)
backToLnglat := geo.Mercator.Inverse(mercator)
// ScalarMercator or Google World Coordinates
tileX, TileY := geo.ScalarMercator.Project(latlngPoint.Lng(), latlngPoint.Lat())
tileZ := geo.ScalarMercator.Level
// level 16 tile the point is in
tileX >>= (geo.ScalarMercator.Level - 16)
tileY >>= (geo.ScalarMercator.Level - 16)
tileZ = 16
Encode/Decode polyline path
// lng/lat data, in this case, is encoded at 6 decimal place precision
path := geo.NewPathFromEncoding("smsqgAtkxvhFwf@{zCeZeYdh@{t@}BiAmu@sSqg@cjE", 1e6)
// reduce using the Douglas Peucker line reducer from the reducers sub-package.
// Note the threshold distance is in the coordinates of the points,
// which in this case is degrees.
reducedPath := reducers.DouglasPeucker(path, 1.0e-5)
// encode with the default/typical 5 decimal place precision
encodedString := reducedPath.Encode()
// encode as json [[lng1,lat1],[lng2, lat2],...]
// using encoding/json from the standard library.
encodedJSON, err := json.Marshal(reducedPath)
Path, line intersection
path := geo.NewPath()
path.Push(geo.NewPoint(0, 0))
path.Push(geo.NewPoint(1, 1))
line := geo.NewLine(geo.NewPoint(0, 1), geo.NewPoint(1, 0))
// intersects does a simpler check for yes/no
if path.Intersects(line) {
// intersection will return the actual points and places on intersection
points, segments := path.Intersection(line)
for i, _ := range points {
log.Printf("Intersection %d at %v with path segment %d", i, points[i], segments[i][0])
}
}
Surface
A surface object is defined by a bound (lng/lat georegion for example) and a width and height defining the number of discrete points in the bound. This allows for access such as:
surface.Grid[x][y] // the value at a location in the grid
surface.GetPoint(x, y) // the point, which will be in the space as surface.bound,
// corresponding to surface.Grid[x][y]
surface.ValueAt(*Point) // the bi-linearly interpolated grid value for any point in the bounds
surface.GradientAt(*Point) // the gradient of the surface a any point in the bounds,
// returns a point object which should be treated as a vector
A couple things about how the bound area is discretized in the grid:
surface.Grid[0][0]
corresponds to the surface.Bound.SouthWest() location, or bottom left corner or the boundsurface.Grid[0][surface.Height-1]
corresponds to the surface.Bound.NorthWest() location, the extreme points in the grid are on the edges of the bound
While these conventions are useful, they are different. If you're using this object, your feedback on these choices would be appreciated.
Performance <a id="performance"> </a>
This code is meant to act as a core library to more advanced geo algorithms, like slide for example. Thus, performance is very important. Included are a good set of benchmarks covering the core functions and efforts have been made to optimize them. Recent improvements:
old new delta
BenchmarkPointDistanceFrom 8.16 5.91 -27.57%
BenchmarkPointSquaredDistanceFrom 1.63 1.62 -0.61%
BenchmarkPointQuadKey 271 265 -2.21%
BenchmarkPointQuadKeyString 2888 522 -81.93%
BenchmarkPointGeoHash 302 308 1.99%
BenchmarkPointGeoHashInt64 165 158 -4.24%
BenchmarkPointNormalize 22.3 17.6 -21.08%
BenchmarkPointEquals 1.65 1.29 -21.82%
BenchmarkPointClone 7.46 0.97 -87.00%
BenchmarkLineDistanceFrom 15.5 13.2 -14.84%
BenchmarkLineSquaredDistanceFrom 9.3 9.24 -0.65%
BenchmarkLineProject 8.75 8.73 -0.23%
BenchmarkLineMeasure 21.3 20 -6.10%
BenchmarkLineInterpolate 44.9 44.6 -0.67%
BenchmarkLineMidpoint 47.2 5.13 -89.13%
BenchmarkLineEquals 9.38 10.4 10.87%
BenchmarkLineClone 70.5 3.26 -95.38%
BenchmarkPathDistanceFrom 6190 4662 -24.68%
BenchmarkPathSquaredDistanceFrom 5076 4625 -8.88%
BenchmarkPathMeasure 10080 7626 -24.35%
BenchmarkPathResampleToMorePoints 69380 17255 -75.13%
BenchmarkPathResampleToLessPoints 26093 6780 -74.02%
Units are Nanoseconds per Operation and run using Golang 1.3.1 on a 2012 Macbook Air with a 2GHz Intel Core i7 processor. The old version corresponds to a commit on Sept. 22, 2014 and the new version corresponds to a commit on Sept 24, 2014. These benchmarks can be run using:
go get github.com/paulmach/go.geo
go test github.com/paulmach/go.geo -bench .
Projects making use of this package
- Slide: Vector to Raster Map Conflation
- SF MUNI Transit Delays, Visualized
- osm-rune and osm-rune-viewer
- Internally at Strava for data analysis and the Segment Compare Tool
Contributing
While this project started as the core of Slide it's now being used in many place. So, if you have features you'd like to add or improvements to make, please submit a pull request. A big thank you to those who have contributed so far: