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libjuice - UDP Interactive Connectivity Establishment

License: MPL 2.0 Build and test Packaging status Latest packaged version Gitter Discord

libjuice :lemon::sweat_drops: (JUICE is a UDP Interactive Connectivity Establishment library) allows to open bidirectionnal User Datagram Protocol (UDP) streams with Network Address Translator (NAT) traversal.

The library is a simplified implementation of the Interactive Connectivity Establishment (ICE) protocol, client-side and server-side, written in C without dependencies for POSIX platforms (including GNU/Linux, Android, Apple macOS and iOS) and Microsoft Windows. The client supports only a single component over UDP per session in a standard single-gateway network topology, as this should be sufficient for the majority of use cases nowadays.

libjuice is licensed under MPL 2.0, see LICENSE.

libjuice is available on AUR and vcpkg. Bindings are available for Rust.

For a STUN/TURN server application based on libjuice, see Violet.

Compatibility

The library implements a simplified full ICE agent (RFC5245 then RFC8445) featuring:

The limitations compared to a fully-featured ICE agent are:

It also implements a lightweight STUN/TURN server (RFC8489 and RFC8656). The server can be disabled at compile-time with the NO_SERVER flag.

Dependencies

None!

Optionally, Nettle can provide SHA1 and SHA256 algorithms instead of the internal implementation.

Building

Clone repository

$ git clone https://github.com/paullouisageneau/libjuice.git
$ cd libjuice

Build with CMake

The CMake library targets libjuice and libjuice-static respectively correspond to the shared and static libraries. The default target will build the library and tests. It exports the targets with namespace LibJuice::LibJuice and LibJuice::LibJuiceStatic to link the library from another CMake project.

POSIX-compliant operating systems (including Linux and Apple macOS)

$ cmake -B build
$ cd build
$ make -j2

The option USE_NETTLE allows to use the Nettle library instead of the internal implementation for HMAC-SHA1:

$ cmake -B build -DUSE_NETTLE=1
$ cd build
$ make -j2

Microsoft Windows with MinGW cross-compilation

$ cmake -B build -DCMAKE_TOOLCHAIN_FILE=/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake # replace with your toolchain file
$ cd build
$ make -j2

Microsoft Windows with Microsoft Visual C++

$ cmake -B build -G "NMake Makefiles"
$ cd build
$ nmake

Build directly with Make (Linux only)

$ make

The option USE_NETTLE allows to use the Nettle library instead of the internal implementation for HMAC-SHA1:

$ make USE_NETTLE=1

Example

See test/connectivity.c for a complete local connection example.

See test/server.c for a server example.