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ofxShader

This class extends from ofShader and helps on the process to write and mantain shaders. Handles for you:

Note: they only get passed if they are present on the code.

ofxShaderFilter

This class set's a ofFbo and a ofxShader instance inside to Sandbox your shader project to do: simulations or postprocessing filters. It automatically generates multiple buffers following the same pattern propose by glslCanvas and glslViewer so all shaders should work on WebGL through glslCanvas, the on line editor (source code here) or nativelly on on your RaspberryPi, Ubuntu Desktops or MacOS through glslViewer. Check the example multiple_buffers example to see how that works.

ofxShaderMaterial