Awesome
Zemeroth is a turn-based hexagonal tactical game written in Rust.
Support: patreon.com/ozkriff
News: @ozkriff on twitter | ozkriff.games | facebook | devlog on imgur
Online Version
You can play an online WebAssembly version of Zemeroth at ozkriff.itch.io/zemeroth
Precompiled Binaries
Precompiled binaries for Linux, Windows and macOS: github.com/ozkriff/zemeroth/releases
Screenshots
Gifs
Videos
youtube.com/c/andreylesnikov/videos
Vision
The initial vision of the project is:
- Random-based skirmish-level digital tabletop game;
- Single player only;
- 3-6 fighters under player’s control;
- Small unscrollable maps;
- Relatively short game session (under an hour);
- Simple vector 2d graphics with just 3-5 sprites per unit;
- Reaction attacks and action’s interruption;
- Highly dynamic (lots of small unit moves as a side effect of other events);
- Intentionally stupid and predictable AI;
Roadmap
-
Phase One: Linear Campaign Mode
An extended prototype focused just on tactical battles.
- v0.4
- Basic gameplay with reaction attacks
- Minimal text-based GUI
- Basic agent abilities: jumps, bombs, dashes, etc
- v0.5
- v0.6
- GUI icons (#276)
- Sound & Music (#221)
- Reduce text overlapping (#214)
- Move back after a successful dodge (#117)
- Easing (#26)
- Path selection (#280, #219)
- Intermediate bosses
- Main boss
- Neutral agents (#393)
- Weight component (#291)
- Basic inventory system: slots for artifacts
- Ranged units
- More agent types
- More passive abilities that allow agents to make actions during enemy's turn (#354)
- More complex multieffect abilities/actions
- Guide (#451)
- Save/load (#28)
- Android version
- v0.4
-
Phase Two: Strategy Mode
A not-so-linear strategic layer will be added on top of tactical battles. Simple non-linear story and meta-gameplay.
- Global map
- Dialog system
- Quest system
- NPC/Agent/Masters system
Inspiration
Tactical battle mechanics are mostly inspired by these games:
- ENYO
- Hoplite
- Into the Breach
- Banner Saga (Survival Mode)
- Auro
- Minos Strategos
- Battle Brothers
Building from Source
Install all miniquad's system dependencies.
cargo install resvg
./utils/assets_export.sh
cargo run
WebAssembly
cargo install resvg
./utils/assets_export.sh
rustup target add wasm32-unknown-unknown
./utils/wasm/build.sh
cargo install basic-http-server
basic-http-server static
Then open http://localhost:4000
in your browser.
Dependencies
The key external dependency of Zemeroth is macroquad/miniquad.
This repo contains a bunch of helper crates:
- zcomponents is a simple component storage
- zgui is a simple and opinionated GUI library
- zscene is a simple scene and declarative animation manager
Also, resvg is used for exporting sprites from svg.
Contribute
If you want to help take a look at issues with help-wanted
label attached:
github.com/ozkriff/zemeroth/labels/help-wanted
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
License
Zemeroth is distributed under the terms of both the MIT license and the Apache License (Version 2.0). See LICENSE-APACHE and LICENSE-MIT for details.
Zemeroth's text logo is based on the "Old London" font by Dieter Steffmann.