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doomgeneric

The purpose of doomgeneric is to make porting Doom easier. Of course Doom is already portable but with doomgeneric it is possible with just a few functions.

To try it you will need a WAD file (game data). If you don't own the game, shareware version is freely available (doom1.wad).

porting

Create a file named doomgeneric_yourplatform.c and just implement these functions to suit your platform.

FunctionsDescription
DG_InitInitialize your platfrom (create window, framebuffer, etc...).
DG_DrawFrameFrame is ready in DG_ScreenBuffer. Copy it to your platform's screen.
DG_SleepMsSleep in milliseconds.
DG_GetTicksMsThe ticks passed since launch in milliseconds.
DG_GetKeyProvide keyboard events.
DG_SetWindowTitleNot required. This is for setting the window title as Doom sets this from WAD file.

main loop

At start, call doomgeneric_Create().

In a loop, call doomgeneric_Tick().

In simplest form:

int main(int argc, char **argv)
{
    doomgeneric_Create(argc, argv);

    while (1)
    {
        doomgeneric_Tick();
    }
    
    return 0;
}

sound

Sound is much harder to implement! If you need sound, take a look at SDL port. It fully supports sound and music! Where to start? Define FEATURE_SOUND, assign DG_sound_module and DG_music_module.

platforms

Ported platforms include Windows, X11, SDL, emscripten. Just look at (doomgeneric_win.c, doomgeneric_xlib.c, doomgeneric_sdl.c). Makefiles provided for each platform.

emscripten

You can try it directly here: https://ozkl.github.io/doomgeneric/

emscripten port is based on SDL port, so it supports sound and music! For music, timidity backend is used.

Windows

Windows

X11 - Ubuntu

Ubuntu

X11 - FreeBSD

FreeBSD

SDL

SDL