Awesome
Maven
<dependency>
<groupId>com.github.stateless4j</groupId>
<artifactId>stateless4j</artifactId>
<version>2.6.0</version>
</dependency>
Introduction
Create state machines and lightweight state machine-based workflows directly in java code.
StateMachineConfig<State, Trigger> phoneCallConfig = new StateMachineConfig<>();
phoneCallConfig.configure(State.OffHook)
.permit(Trigger.CallDialed, State.Ringing);
phoneCallConfig.configure(State.Ringing)
.permit(Trigger.HungUp, State.OffHook)
.permit(Trigger.CallConnected, State.Connected);
// this example uses Java 8 method references
// a Java 7 example is provided in /examples
phoneCallConfig.configure(State.Connected)
.onEntry(this::startCallTimer)
.onExit(this::stopCallTimer)
.permit(Trigger.LeftMessage, State.OffHook)
.permit(Trigger.HungUp, State.OffHook)
.permit(Trigger.PlacedOnHold, State.OnHold);
// ...
StateMachine<State, Trigger> phoneCall =
new StateMachine<>(State.OffHook, phoneCallConfig);
phoneCall.fire(Trigger.CallDialed);
assertEquals(State.Ringing, phoneCall.getState());
stateless4j is a port of stateless for java
Features
Most standard state machine constructs are supported:
- Generic support for states and triggers of any java type (numbers, strings, enums, etc.)
- Hierarchical states
- Entry/exit events for states
- Guard clauses to support conditional transitions
- User-defined actions can be executed when transitioning
- Internal transitions (not calling
onExit
/onEntry
) - Introspection
Some useful extensions are also provided:
- Parameterised triggers
- Reentrant states
Parallel states are not supported, but if you are looking for it, there is a fork that supports it: ParallelStateless4j.
Hierarchical States
In the example below, the OnHold
state is a substate of the Connected
state. This means that an OnHold
call is
still connected.
phoneCall.configure(State.OnHold)
.substateOf(State.Connected)
.permit(Trigger.TakenOffHold, State.Connected)
.permit(Trigger.HungUp, State.OffHook)
.permit(Trigger.PhoneHurledAgainstWall, State.PhoneDestroyed);
In addition to the StateMachine.getState()
property, which will report the precise current state, an isInState(State)
method is provided. isInState(State)
will take substates into account, so that if the example above was in the
OnHold
state, isInState(State.Connected)
would also evaluate to true
.
Entry/Exit Events
In the example, the startCallTimer()
method will be executed when a call is connected. The stopCallTimer()
will be
executed when call completes (by either hanging up or hurling the phone against the wall.)
The call can move between the Connected
and OnHold
states without the startCallTimer(
) and stopCallTimer()
methods being called repeatedly because the OnHold
state is a substate of the Connected
state.
Entry/Exit event handlers can be supplied with a parameter of type Transition
that describes the trigger,
source and destination states.
Action on transition
It is possible to execute a user-defined action when doing a transition. For a 'normal' or 're-entrant' transition this action will be called without any parameters. For 'dynamic' transitions (those who compute the target state based on trigger-given parameters) the parameters of the trigger will be given to the action.
This action is only executed if the transition is actually taken; so if the transition is guarded and the guard forbids a transition, then the action is not executed.
If the transition is taken, the action will be executed between the
onExit
handler of the current state and the onEntry
handler of the
target state (which might be the same state in case of a re-entrant
transition.
License
Apache 2.0 License
Created by @oxo42
Maintained by Chris Narkiewicz @ezaquarii