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Corange game engine

Version 0.8.0

Written in Pure C, SDL and OpenGL.

Running

Corange is a library, but to take a quick look at some of the things it does you can Look at some of the Demos. Warning: Some things shown are from a previous version and may not remain the same in this version.

Compiling

To compile on Windows you need MinGW and then you should be able to run "make" as usual. You will need to have installed SDL, SDL_Mixer and SDL_Net.

make

To compile on Linux you need to install SDL2. Then you should run "make"

sudo apt-get install libsdl2-dev
sudo apt-get install libsdl2-mixer-dev
sudo apt-get install libsdl2-net-dev
make

Overview

Demos

I'm a graphics programmer by trade so apologies that most of the demos are graphical apps; they're just what I love!

FAQ

Using / Contributing

This is still mainly a personal project and so there are going to be lots of bugs, unfinished features and messy bits of code. The engine is heavily WIP and subject to sweeping changes. It isn't really viable to use without also being part of the project development and in communication with me. Rather than a full game engine like Unity, Corange is more of a framework and gives you access to features at about the same level as XNA.

I have a big backlog of Work in Progress changes I need to push up to the repository once they get to a reasonable point so if you are interested in those please contact me.

Saying that, it is a great excuse to practise your C and I very much welcome help. If the project appeals to you here are a couple of quick things that might help get you started.