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Standard Shader (Mobile)

A shader written in Unity's ShaderLab and CG, designed for mobile devices. See usage

Example lighting

No external lighting has been passed in to create the lighting effect on this block, keeping the render time fast, while producing realistic results

This shader is kept fast by disabling shader features that are not being used during compilation. I've designed this shader with game artists in mind, those who want to be able to tweak the values to perfection per material, rather than a shader that pretends that it knows exactly how you want your lighting and texture strengths.

Features

Shader options

Important Notes