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KStateMachine

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KStateMachine

KStateMachine is a powerful Kotlin Multiplatform library with clean DSL syntax for creating complex state machines and statecharts driven by Kotlin Coroutines.

๐ŸŒ Overview

๐Ÿ“ฆ Integration features

โš™๏ธ State management features

๐Ÿ“„ Documentation

[!IMPORTANT]

โค๏ธ Sponsors

I highly appreciate that you donate or become a sponsor to support the project. If you find this project useful you can support it by:

๐Ÿš€ Quick start sample

๐ŸšฆFinishing traffic light

stateDiagram-v2
    direction TB

    classDef red fill:#f00,color:white,font-weight:bold,stroke-width:2px,stroke:black
    classDef yellow fill:yellow,color:black,font-weight:bold,stroke-width:2px,stroke:black
    classDef green fill:green,color:white,font-weight:bold,stroke-width:2px,stroke:black

    [*] --> RedState
    RedState --> YellowState: SwitchEvent
    YellowState --> GreenState: SwitchEvent
    GreenState --> [*]

    class RedState red
    class YellowState yellow
    class GreenState green
// define your Events
object SwitchEvent : Event

// define your States as classes or objects
sealed class States : DefaultState() {
    object RedState : States()
    object YellowState : States()
    // machine finishes when enters [FinalState]
    object GreenState : States(), FinalState
}

fun main() = runBlocking {
    // create state machine and configure its structure in a setup block
    val machine = createStateMachine(scope = this) {
        addInitialState(RedState) {
            // add state listeners
            onEntry {
                println("Enter red")
                // you can call suspendable code if necessary
                delay(10)
            }
            onExit { println("Exit red") }

            // setup transition
            transition<SwitchEvent> {
                targetState = YellowState
                // add transition listener
                onTriggered { println("Transition triggered") }
            }
        }

        addState(YellowState) {
            transition<SwitchEvent>(targetState = GreenState)
        }
      
        addFinalState(GreenState)
      
        onFinished { println("Finished") }
    }
    // you can observe state machine changes using [Flow] along with simple listeners
    val statesFlow = machine.activeStatesFlow()

    // you can process events after state machine has been started even from listener callbacks
    machine.processEvent(SwitchEvent) // machine goes to [YellowState]
    machine.processEvent(SwitchEvent) // machine goes to [GreenState]
}

๐Ÿงช Samples

๐Ÿ’พ Install

KStateMachine is available on Maven Central and JitPack repositories.

See install section in the docs for details.

Maven Central

dependencies {
    // multiplatform artifacts, where <Tag> is a library version.
    implementation("io.github.nsk90:kstatemachine:<Tag>")
    implementation("io.github.nsk90:kstatemachine-coroutines:<Tag>")
}

๐Ÿ—๏ธ Build

Run ./gradlew build or build with Intellij IDEA.

๐Ÿค Contribution

The library is in development phase. You are welcome to propose useful features and contribute to the project. See CONTRIBUTING file.

๐Ÿ™‹ Support

I am open to answer you questions and feature requests. Fill free to use any of communication channels to give your feedback.

If you use some other platforms to ask questions or mention the library, I recommend adding a <ins>link</ins> to this GitHub project or using #kstatemachine tag.

๐Ÿ—บ๏ธ Roadmap

๐Ÿ… Thanks to supporters

Stargazers repo roster for @kstatemachine/kstatemachine Forkers repo roster for @kstatemachine/kstatemachine

๐Ÿ–‹๏ธ License

Licensed under permissive Boost Software License