Awesome
yuki-js
A tiny subset of javascript allowing only numbers, arrays of numbers, subroutines (not functions), configurable constraints and externally provided functions.
It is intended to be used by projects that want to allow limited user scripting with various constraints around memory and etc, eg for a fantasy console project
This is an alpha release!
install
npm install yuki-js
example
In the examples folder you will find Pong implemented in yuki-js, with constraints set up to mirror the Fairchild Channel F:
The fantasy console is set up to only allow for 64 bytes worth of memory for variables to be declared, the program must find into 2048 bytes, 4 colors from a fixed palette of 8 per scanline, etc.
Player 1 uses WASD, Player 2 uses arrow keys
When a player wins a match their color will fill the screen, left or right arrow keys to start a new match
compiling yuki-js programs
TypeScript Example | JavaScript Example
const { compile } = require( 'yuki-js' )
/*
requires an esprima-style AST - you can create one from source code
using the esprima package
*/
const yukiAst = {
type: 'Program',
body: [
// statements here
],
sourceType: 'module'
}
/*
main is an esprima-style AST - you can turn it back into source code
using the escodegen package
*/
const { main } = compile( yukiAst )
compile options
Pass an object as the second argument
interface CompileOptions {
memorySize: number
maxProgramSize: number
instructionSize: number
lib: Program
requiredSubroutines: string[]
}
memorySize
is the maximum size in bytes that the user-declared variables
can use - any remaining memory is used for the call stack. Each function call
when entered uses the amount of memory in bytes that would be required to
address the program (see maxProgramSize
below), and frees that memory when
exited
maxProgramSize
is the maximum size in bytes that the program can take up -
the program size is determined by walking the AST and counting each non-literal
node as instructionSize
bytes, and each numeric literal as the smallest number
of bits required to hold that value
instructionSize
the size in bytes that each instruction uses - used by
maxProgramSize
, see above
lib
is an esprima Program
containing any external functions that the user
can call from their program - only top level functions in this program will
be available, not any of the variables etc.
requiredSubroutines
is a list of the function names that the user program is
required to implement
The default options are:
export const defaultCompileOptions: CompileOptions = {
memorySize: 1024,
maxProgramSize: 1024,
instructionSize: 1,
lib: {
type: 'Program',
body: [],
sourceType: 'script'
},
requiredSubroutines: []
}
writing yuki-js programs
Programs are normal JavaScript, but all const
and let
statements must
appear at the beginning of the program - var
is not supported
Only boolean literals, number literals and array literals may be assigned
to a const
let
statements declare the type, numbers are initialized to 0
and arrays
are initialized to a fixed-length array of the specified length
Because this is a memory constrained system, a wider range of int and uint types than usual are provided for ease of use.
You can specify any number of bits from 2-32 for a number:
let a = Uint5
let b = Int23
Numbers are initialized to 0
An array is declared by providing a single argument for its length:
let values = Uint17( 10 )
Arrays are filled with 0
All numeric and logical operators are supported
Control flow consists of break
, continue
and if...else
statements
Functions are implemented as subroutines - they cannot be nested, take
parameters, contain local variables or return anything, although the return
statement with no argument is allowed anywhere in the function body.
Iteration consists of do...while
, for
and while
statements
When assigning to a numeric variable or array index, the value provided is
coerced to an acceptable value using rules similar to C
, eg out of range
numbers wrap around, signed and unsigned are converted as though they had the
same bit pattern etc
const a = 1
const b = 2
const c = [ 1, 2, 3 ]
const d = false
const e = [ true, false, true ]
let f = Uint8
let g = Int16
let h = Int16
let i = Int16( 3 )
let j = Bool
let length = Int16
let left = Int8
let right = Int8
let sum = Int8
f = 10
g = 5
h = f + g
i[ 0 ] = f
i[ 1 ] = g
i[ 2 ] = h
j = d && e[ 0 ]
/*
`size` is built in - member expressions other than array indexers are
not allowed, so you cannot do `g.length`
*/
length = size( g )
function add(){
sum = left + right
}
add()
// required by options
function tick(){
f++
}
writing a lib for use from yuki-js
A lib can be used to provide IO, graphics, sound etc to yuki-js user programs
Only top-level function
declarations will be available
By convention, anything that could be potentially overwritten by a user program
should be given a name starting with $
, as identifiers in yuki-js may not
start with a $
design and features
Supported JavaScript features were heavily restricted for ease of implementation
I plan to extend the capabilities in future - some possible options:
- variables declared anywhere
- assert memory constraints at runtime instead of compile time to support this
- this also means you will be able to use the
delete
operator to free memory
- strings
- just arrays of bytes under the hood
- therefore no
+
concatentation etc
- floats
- simple (eg JSON-style) objects
- will just be syntactical sugar
- proper functions, not just subroutines
- take parameters
- return any allowed type
- have scope
- a new type allowing
let
declaration to support first class functions
- source maps
license
MIT License
Copyright (c) 2019 Nik Coughlin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.