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SolTrace

The SolTrace Open Source Project repository contains the source code, tools, and instructions to build a desktop version of the National Renewable Energy Laboratory's SolTrace. SolTrace is a software tool developed at NREL to model concentrating solar power (CSP) systems and analyze their optical performance. Although ideally suited for solar applications, the code can also be used to model and characterize many general optical systems. The creation of the code evolved out of a need to model more complex solar optical systems than could be modeled with existing tools. For more details about SolTrace's capabilities, see the SolTrace website. For details on integration with SAM, see the SAM website.

The desktop version of SolTrace for Windows or Linux builds from the following open source projects:

SolTrace Python API

Users can also run simulations via the pysoltrace SolTrace Python API found in the folder app/deploy/api. Example files for running the API are found in the app/deploy/api/examples subfolder. Documentation is available in HTML or PDF format in the corresponding API subfolder.

The pysoltrace API is capable of running multi-threaded simulations, generating flux maps, creating 3D interactive trace plots, and provides other capabilities that are found in the SolTrace graphical interface. The functionality and flexibility of the API generally exceeds that of the graphical interface.

The API requires the compiled coretrace library. Project files for building this library are generated using CMake as outlined in the steps below. It is possible to build only coretrace and not build the graphical interface by following the steps 1-7, but only building the coretrace_api project in step 7.vii.

Steps for Building SolTrace

These are the general steps you need to follow to set up your computer for developing SolTrace:

  1. Set up your development tools:

  2. Download and install CMake 3.28 or higher from https://cmake.org/download/ with the Add CMake to the System Path for ... option selected.

  3. Download the wxWidgets 3.2.4 source code for your operating system from https://www.wxwidgets.org/downloads/.

  4. Build wxWidgets.

  5. In Windows, create the WXMSW3 environment variable on your computer to point to the wxWidgets installation folder, or Linux, create the dynamic link /usr/<USERNAME>/local/bin/wx-config-3 to point to /path/to/wxWidgets/bin/wx-config.

  6. As you did for wxWidgets, clone (download) the LK and WEX repositories and then (Windows only) create an environment variable pointing to the project folder.

    <table> <tr><th>Project</th><th>Repository URL</th><th>Windows Environment Variable</th><th>Environment Variable Path</th></tr> <tr><td>LK</td><td>https://github.com/NREL/lk</td><td>LKDIR</td><td>/path/to/lk</td></tr> <tr><td>WEX</td><td>https://github.com/NREL/wex</td><td>WEXDIR</td><td>/path/to/wex</td></tr> </table>

    Open a Git Bash window and navigate to the WEX directory. Check out the following tag:

    cd wex
    git checkout tags/2021.12.02.r2.ssc.274
    
  7. Run CMake to create the project build files

    1. Copy the file parent-dir-CMakeLists.txt into the parent directory also containing soltrace/ lk/ wex/ and wxwidgets-3.x.x/ folders.

    2. Rename this file to CMakeLists.txt before running cmake. You may need to temporarily rename any other file in this directory with the same name.

      E.g., the file should be at C:/stdev/CMakeLists.txt

    3. Create a directory in the main parent folder to store the build files. E.g., C:/stdev/build-soltrace/

    4. Open a shell or command window, and navigate to the build folder you just created.

    5. Copy the following cmake command to the shell and run. Replace the cmake target with a supported generator

      cmake -G "Visual Studio 17 2022" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DCMAKE_SYSTEM_VERSION=10.0 -DSAM_SKIP_TOOLS=1 .. 
      
    6. Confirm the project files built. If running visual studio, you should see a soltrace_ui.sln file in the build-soltrace/ directory.

    7. Build all files. The output is stored in the soltrace repository folder, e.g., C:/stdev/soltrace/app/deploy/soltrace.exe.

      Note that output is NOT stored in the build-soltrace/ directory!

Contributing

If you would like to report an issue with SolTrace or make a feature request, please let us know by adding a new issue on the issues page.

If you would like to submit code to fix an issue or add a feature, you can use GitHub to do so. Please see Contributing for instructions.

License

SolTrace's open source code is copyrighted by the Alliance for Sustainable Energy and licensed under a mixed MIT and GPLv3 license. It allows for-profit and not-for-profit organizations to develop and redistribute software based on SolTrace under terms of an MIT license and requires that research entities including national laboratories, colleges and universities, and non-profit organizations make the source code of any redistribution publicly available under terms of a GPLv3 license.

Citing SolTrace

We appreciate your use of SolTrace, and ask that you appropriately cite the software in exchange for its open-source publication. Please use one of the following references in documentation that you provide on your work. For general usage citations, the preferred option is:

Wendelin, T. (2003). "SolTRACE: A New Optical Modeling Tool for Concentrating Solar Optics." Proceedings of the ISEC 2003: International Solar Energy Conference, 15-18 March 2003, Kohala Coast, Hawaii. New York: American Society of Mechanical Engineers, pp. 253-260; NREL Report No. CP-550-32866.

For citations in work that involves substantial development or extension of the existing code, the preferred option is:

Wendelin, T., Wagner, M.J. (2018). "SolTrace Open-Source Software Project: github.com/NREL/SolTrace". National Renewable Energy Laboratory. Golden, Colorado.