Awesome
lips
An assembler for the MIPS R4300i processor, written in Lua.
This is not a 'true' assembler; it won't produce executable binary files. This was intended to assist in hacking N64 games. It does little more than output hex.
Not for production. Much of the code and syntax is untested and likely to change. Even this README is incomplete.
Usage
local lips = require "lips.init"
You can then use it as such: example.lua — example.asm
By default, lips will print the assembled word values in hex:
18800017
00001025
2401002F
10810002
0081082A
10200012
2488FFFF
00084080
etc...
Other predefined output formats are available in lips.writers; you can instantiate one and pass it through the second argument of lips.
Since lips is designed to assist with ROM/RAM hacking, it cannot produce executable files on its own. Instead, it is meant to be integrated with an existing executable or memory dump. For instance, consider this injection routine written for the Nintendo 64 Zelda games.
Syntax
lips uses a derivative of CajeASM's syntax. It takes a couple of notes from other assemblers as well.
A run-down of various syntax elements:
// this is a comment.
/* this is a block comment */
; this is a more traditional assembly style of comment.
; we'll be using this so github's syntax highlighting doesn't blow up.
; set a variable. these are inlined in the preprocessing stage.
[my_const]: 0xDEADBEEF
; we can then use it in instructions by adding a @ prefix:
li a0, @my_const
; whitespace is optional.
li a0,@myconst
; commas can be optional too,
; but this feature will likely be removed in the future.
li a0 @myconst
; instructions may end in an extra comma;
; this may make mass-entry or generation of instructions easier.
li a0, @my_const,
; instruction/register names are case-insensitive, as are hex digits.
LI A0, @my_const
LuI a0, 0xDeAd
; however, note that the 'x' in "0x" must be lowercase.
; the same applies for 0b and 0o for binary and octal, respectively.
; coprocessor 0 registers are case-insensitive as well,
; though this may change in the future.
mfc0 a1, CouNT
; labels are defined with a colon, and referenced without a prefix, as such:
my_label:
b my_label
nop
; directives are prefixed with a dot.
; also, labels may be used in .word directives.
.word my_label, 1, 2, 3, 0x4567
; numbers may be written in eight different ways: two for each base.
li t1, 0xDEADBEEF
li t2, $DEADBEEF
li t3, %11011110101011011011111011101111
li t4, 0b11011110101011011011111011101111
li t5, 0o33653337357
li t6, 033653337357
li t7, 3735928559
li t8, #3735928559
; though, as a stylistic choice, the preferred way of writing them are as such:
li t1, 0xDEADBEEF
li t4, 0b11011110101011011011111011101111
li t5, 0o33653337357
li t7, 3735928559
.align ; implied argument of 2, for a 2**n=4 byte alignment
; loading and storing can be written in several ways (addressing modes):
lw s0, label
lw s1, (s0)
lw s2, 256(s0)
lw s3, label(s0)
sw s2, label+4
sw s3, label+4(s0)
; relative labels are borrowed from asw, except ours require a suffixing colon:
-: ; #1
b ++ ; branches to #3
nop
+:
-: ; #2
b -- ; branches to #1
nop
+: ; #3
b - ; branches to #2
nop
; TODO: more examples!
Instructions
Instructions were primarily referenced from the N64 Toolkit: Opcodes and the bass assembler.
An in-depth look at instructions for MIPS IV processors is given by the MIPS IV Instruction Set manual. Most of this applies to our MIPS III architecture.
The MIPS64 Instruction Set manual is sometimes useful. Much of it doesn't apply to our older MIPS III architecture, but it's a little cleaner than the older manuals.
Last, but not least, the R4300i datasheet covers some of the nuances of the processor.
Unimplemented Instructions
As far as I know, all native R4300i instructions have been implemented. Whether or not they output the proper machine code is another thing.
Unimplemented Pseudo-Instructions
-
MUL, DIV, REM
-
many Set [Condition] pseudo-instructions
Registers
In order of numerical value, with intended usage:
-
ZERO: always zero; cannot be changed.
-
AT: assembler temporary. used by various pseudo-instructions. user may use freely if they're wary.
-
V0, V1: subroutine return values.
-
A0 A1 A2 A3: subroutine arguments.
-
T0 T1 T2 T3 T4 T5 T6 T7: temporary registers.
-
S0 S1 S2 S3 S4 S5 S6 S7: saved registers.
-
T8 T9: more temporary registers.
-
K0 K1: kernel registers. not recommended to use outside of kernel code.
-
GP: global pointer.
-
SP: stack pointer.
-
FP: frame pointer. 'S8' is an acceptable alias.
-
RA: subroutine return address.
-
R#: whereas # is a decimal number from 0 to 31. aliased to the appropriate register, for instance: R0 is ZERO, R1 is AT, R2 is V0, etc.
-
F#: coprocessor 1 registers, whereas # is a decimal number from 0 to 31.
-
coprocessor 0 (system) registers are as follows:
Index Random EntryLo0 EntryLo1
Context PageMask Wired Reserved0
BadVAddr Count EntryHi Compare
Status Cause EPC PRevID
Config LLAddr WatchLo WatchHi
XContext Reserved1 Reserved2 Reserved3
Reserved4 Reserved5 PErr CacheErr
TagLo TagHi ErrorEPC Reserved6
Directives
-
.byte {numbers...}
writes a series of 8-bit numbers until end-of-line. be wary of potential alignment issues. -
.halfword {numbers...}
writes a series of 16-bit numbers until end-of-line. be wary of potential alignment issues. -
.word {numbers...}
writes a series of 32-bit numbers until end-of-line. -
.align [n] [fill]
aligns the next datum to a2**n
boundary usingfill
for spacing. ifn
is omitted, 2 is implied. iffill
is omitted, 0 is implied. -
.skip {n} [fill]
skips the nextn
bytes usingfill
for spacing. iffill
is omitted, no bytes are overwritten, and only the position is changed. -
.org {address}
set the current address for writing to; seek to origin. -
.base {offset}
sets a virtual offset relative to the origin (.org). defaults to 0x80000000. this allows you to have a PC value different from origin:PC = origin + base
-
.push {vars...}
.pop {vars...}
pushes or pops variables with an internal stack. supported variables: org, base, pc. -
HEX { ... }
write a series of bytes given in hexadecimal. all numbers must be given in hex — no prefix is required.
butts: HEX {
F0 0D
DE AD BE EF
}
.align
-
.inc {filename}
.incasm {filename}
.include {filename}
include an external assembly file as-is at this position. lips will look for the included file in the directory of the file using the directive. -
.incbin {filename}
write an external binary file as-is at this position. lips will look for the included file in the directory of the file using the directive. -
.ascii "some\ntext\0"
writes a string using its characters' ASCII values. a few escapes are currently supported:\ " a b e f n r t v 0
, also\xXX
where XX is a byte given in hexadecimal. -
.asciiz "some\ntext"
same as ascii, but with a null byte added to the end.
Unimplemented
.float {numbers..}
.double {numbers..}
writes a list of 32-bit/64-bit floating point numbers until end-of-line. this may not get implemented in vanilla Lua due to a lack of aliasing.