Awesome
PipelineSet
D3D12 Root Signature/Pipeline State Object live-reloading
Explanation here: https://nlguillemot.wordpress.com/2017/01/31/d3d12-shader-live-reloading/
Changelog
2017-02-17: Make AddPipeline thread-safe (by wrapping its body in a mutex), and add NodeMask for linked adapter use.