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Parworks

Fixing YYG Steamworks extension mistakes

See the wiki for now https://github.com/nkrapivin/Parworks/wiki

And the Obj_Steam_controller object, it was made by YYG originally and has some Parworks example usage.

Building (Windows)

Cd to _DLL_SOURCE.

Use Visual Studio 2022 with C++ support to build the DLL.

Then copy Release/Par.dll into ../../extensions/Par and copy x64/Release/Par_x64.dll into ../../../extensions/Par.

Building (Linux)

Install the Steam Runtime SDK container, be it Docker or whatever.

Valve's Guide: https://gitlab.steamos.cloud/steamrt/scout/sdk/-/blob/steamrt/scout/README.md

Switch inside the container, cd to repo dir, then cd to _DLL_SOURCE, and type make.

Then copy all .so files into ../extensions/Par/.

Building (macOS)

Install the Xcode Command-Line tools with C++ STL support.

(Make sure you can make at least C++ STL console app projects)

Cd to repo dir, then cd to _DLL_SOURCE, and type make -f Makefile.mac.

Then copy all .dylib files into ../extensions/Par/.