Awesome
spz
.spz
is a file format for compresed 3D gaussian splats. This directory contains a C++ library
for saving and loading data in the .spz format.
spz encoded splats are typically around 10x smaller than the corresponding .ply files, with minimal visual differences between the two.
Implementations
C++
Requires libz
as the only dependent library, otherwise the code is completely self-contained. No
build system is provided (bring your own build).
API
bool saveSpz(const GaussianCloud &gaussians, std::vector<uint8_t> *output);
Converts a cloud of Gaussians in .spz
format to a vector of bytes.
gaussians
: The Gaussians to saveoutput
: A vector that will be populated with bytes encoded in .spz format- Returns true on success and false on failure.
bool saveSpz(const GaussianCloud &g, const std::string &filename);
Saves a cloud of Gaussians in .spz
format to a file
gaussians
: The Gaussians to savefilename
: The path to the file to save to.- Returns true on success and false on failure.
GaussianCloud loadSpz(const std::vector<uint8_t> &data);
Loads a cloud of Gaussians from bytes in .spz
format.
data
: A vector containing the encoded spz data- Returns a
GaussianCloud
decoded from the vector. In case of an error, this will return a result with no gaussians
GaussianCloud loadSpz(const std::string &filename);
Loads a cloud of Gaussians from a file in .spz
format.
filename
: The path to the file to load from.- Returns a
GaussianCloud
decoded from the file. In case of an error, this will return a result with no gaussians
File Format
The .spz format is a gzipped stream of data consisting of a 16-byte header followed by the gaussian data. This data is organized by attribute in the following order: positions, scales, rotations, alphas, colors, spherical harmonics.
Header
struct PackedGaussiansHeader {
uint32_t magic;
uint32_t version;
uint32_t numPoints;
uint8_t shDegree;
uint8_t fractionalBits;
uint8_t flags;
uint8_t reserved;
};
All values are little-endian.
- magic: This is always 0x5053474e
- version: Currently, the only valid version is 2
- numPoints: The number of gaussians
- shDegree: The degree of spherical harmonics. This must be between 0 and 3 (inclusive).
- fractionalBits: The number of bits used to store the fractional part of coordinates in the fixed-point encoding.
- flags: A bit field containing flags.
0x1
: whether the splat was trained with antialiasing.
- reserved: Reserved for future use. Must be 0.
Positions
Positions are represented as (x, y, z)
coordinates, each as a 24-bit fixed point signed integer.
The number of fractional bits is determined by the fractionalBits
field in the header.
Scales
Scales are represented as (x, y, z)
components, each represented as an 8-bit log-encoded integer.
Rotation
Rotations are represented as the (x, y, z)
components of the normalized rotation quaternion. The
w
component can be derived from the others and is not stored. Each components is encoded as an
8-bit signed integer.
Alphas
Alphas are represented as 8-bit unsigned integers.
Colors
Colors are stored as (r, g, b)
values, where each color component is represented as an
unsigned 8-bit integer.
Spherical Harmonics
Depending on the degree of spherical harmonics for the splat, this can contain 0 (for degree 0), 9 (for degree 1), 24 (for degree 2), or 45 (for degree 3) coefficients per gaussian.
The coefficients for a gaussian are organized such that the color channel is the inner (faster varying) axis, and the coefficient is the outer (slower varying) axis, i.e. for degree 1, the order of the 9 values is:
sh1n1_r, sh1n1_g, sh1n1_b, sh10_r, sh10_g, sh10_b, sh1p1_r, sh1p1_g, sh1p1_b
Each coefficient is represented as an 8-bit signed integer. Additional quantization can be performed to attain a higher compression ratio. This library currently uses 5 bits of precision for degree 0 and 4 bits of precision for degrees 1 and 2, but this may be changed in the future without breaking backwards compatibility.