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The Temporal Opportunist: Self-Supervised Multi-Frame Monocular Depth

Jamie Watson, Oisin Mac Aodha, Victor Prisacariu, Gabriel J. Brostow and Michael FirmanCVPR 2021

[Link to paper]

We introduce ManyDepth, an adaptive approach to dense depth estimation that can make use of sequence information at test time, when it is available.

<p align="center"> <a href="https://storage.googleapis.com/niantic-lon-static/research/manydepth/manydepth_cvpr_cc.mp4"> <img src="assets/video_thumbnail.png" alt="5 minute CVPR presentation video link" width="400"> </a> </p>

Overview

Cost volumes are commonly used for estimating depths from multiple input views:

<p align="center"> <img src="assets/cost_volume.jpg" alt="Cost volume used for aggreagting sequences of frames" width="700" /> </p>

However, cost volumes do not easily work with self-supervised training.

<p align="center"> <img src="assets/baseline.gif" alt="Baseline: Depth from cost volume input without our contributions" width="700" /> </p>

In our paper, we:

These contributions enable cost volumes to work with self-supervised training:

<p align="center"> <img src="assets/ours.gif" alt="ManyDepth: Depth from cost volume input with our contributions" width="700" /> </p>

With our contributions, short test-time sequences give better predictions than methods which predict depth from just a single frame.

<p align="center"> <img src="assets/manydepth_vs_monodepth2.jpg" alt="ManyDepth vs Monodepth2 depths and error maps" width="700" /> </p>

✏️ 📄 Citation

If you find our work useful or interesting, please cite our paper:

@inproceedings{watson2021temporal,
    author = {Jamie Watson and
              Oisin Mac Aodha and
              Victor Prisacariu and
              Gabriel Brostow and
              Michael Firman},
    title = {{The Temporal Opportunist: Self-Supervised Multi-Frame Monocular Depth}},
    booktitle = {Computer Vision and Pattern Recognition (CVPR)},
    year = {2021}
}

📈 Results

Our ManyDepth method outperforms all previous methods in all subsections across most metrics, whether or not the baselines use multiple frames at test time. See our paper for full details.

<p align="center"> <img src="assets/results_table.png" alt="KITTI results table" width="700" /> </p>

👀 Reproducing Paper Results

To recreate the results from our paper, run:

CUDA_VISIBLE_DEVICES=<your_desired_GPU> \
python -m manydepth.train \
    --data_path <your_KITTI_path> \
    --log_dir <your_save_path>  \
    --model_name <your_model_name>

Depending on the size of your GPU, you may need to set --batch_size to be lower than 12. Additionally you can train a high resolution model by adding --height 320 --width 1024.

For instructions on downloading the KITTI dataset, see Monodepth2

To train a CityScapes model, run:

CUDA_VISIBLE_DEVICES=<your_desired_GPU> \
python -m manydepth.train \
    --data_path <your_preprocessed_cityscapes_path> \
    --log_dir <your_save_path>  \
    --model_name <your_model_name> \
    --dataset cityscapes_preprocessed \
    --split cityscapes_preprocessed \
    --freeze_teacher_epoch 5 \
    --height 192 --width 512

Note here the --freeze_teacher_epoch 5 command - we found this to be important for Cityscapes models, due to the large number of images in the training set.

This assumes you have already preprocessed the CityScapes dataset using SfMLearner's prepare_train_data.py script. We used the following command:

python prepare_train_data.py \
    --img_height 512 \
    --img_width 1024 \
    --dataset_dir <path_to_downloaded_cityscapes_data> \
    --dataset_name cityscapes \
    --dump_root <your_preprocessed_cityscapes_path> \
    --seq_length 3 \
    --num_threads 8

Note that while we use the --img_height 512 flag, the prepare_train_data.py script will save images which are 1024x384 as it also crops off the bottom portion of the image. You could probably save disk space without a loss of accuracy by preprocessing with --img_height 256 --img_width 512 (to create 512x192 images), but this isn't what we did for our experiments.

💾 Pretrained weights and evaluation

You can download weights for some pretrained models here:

To evaluate a model on KITTI, run:

CUDA_VISIBLE_DEVICES=<your_desired_GPU> \
python -m manydepth.evaluate_depth \
    --data_path <your_KITTI_path> \
    --load_weights_folder <your_model_path>
    --eval_mono

Make sure you have first run export_gt_depth.py to extract ground truth files.

And to evaluate a model on Cityscapes, run:

CUDA_VISIBLE_DEVICES=<your_desired_GPU> \
python -m manydepth.evaluate_depth \
    --data_path <your_cityscapes_path> \
    --load_weights_folder <your_model_path>
    --eval_mono \
    --eval_split cityscapes

During evaluation, we crop and evaluate on the middle 50% of the images.

We provide ground truth depth files HERE, which were converted from pixel disparities using intrinsics and the known baseline. Download this and unzip into splits/cityscapes.

If you want to evaluate a teacher network (i.e. the monocular network used for consistency loss), then add the flag --eval_teacher. This will load the weights of mono_encoder.pth and mono_depth.pth, which are provided for our KITTI models.

🖼 Running on your own images

We provide some sample code in test_simple.py which demonstrates multi-frame inference. This predicts depth for a sequence of two images cropped from a dashcam video. Prediction also requires an estimate of the intrinsics matrix, in json format. For the provided test images, we have estimated the intrinsics to be equivalent to those of the KITTI dataset. Note that the intrinsics provided in the json file are expected to be in normalised coordinates.

Download and unzip model weights from one of the links above, and then run the following command:

python -m manydepth.test_simple \
    --target_image_path assets/test_sequence_target.jpg \
    --source_image_path assets/test_sequence_source.jpg \
    --intrinsics_json_path assets/test_sequence_intrinsics.json \
    --model_path path/to/weights

A predicted depth map rendering will be saved to assets/test_sequence_target_disp.jpeg.

👩‍⚖️ License

Copyright © Niantic, Inc. 2021. Patent Pending. All rights reserved. Please see the license file for terms.