Awesome
polyphonic audio sampler for teensy
play multi-polyphonic audio samples with teensy audio library
dependencies
- teensy-variable-playback >= v1.0.10
updates
- 19/08/2021: v1.0.7: load and save controller mappings and sample mappings
- 17/08/2021: v1.0.6: add
loop sampler
andsampleplaymidicontroller
classes with example - 12/08/2021: v1.0.5: changed library name to
TeensyAudioSampler
- 12/08/2021: v1.0.4: launch_ctrl: added example to play samples from usb midi
- 11/08/2021:
- ability to play non pitched samples using AudioPlaySdRaw, AudioPlaySdWav, AudioPlayMemory
- 10/08/2021:
- changed library name to
TeensyPolyphony
- added ability to play samples from .wav and .raw files
- added string sampler and common header
- changed library name to
- 16/07/2021: v1.0.2: improvement to example, use FLASHMEM instead of PROGMEM
- 16/07/2021: v1.0.0: initial release
example usage
the sketch below will use note on events from the default midi in port (Serial1) to trigger four simultaneous samples
there is a bit of clipping if too many samples are played at the same time, there is no velocity or envelope yet...
#include <Arduino.h>
#include <MIDI.h>
#include <Audio.h>
#include "playarrayresmp.h"
#include "sampler.h"
#include "piano-studio-octave0_raw.h"
#include "piano-studio-octave1_raw.h"
#include "piano-studio-octave2_raw.h"
MIDI_CREATE_DEFAULT_INSTANCE();
#define NUM_VOICES 4
#define KEY_NOTENUMBER_C3 60
#define KEY_NOTENUMBER_C2 48
#define KEY_NOTENUMBER_C1 36
// GUItool: begin automatically generated code
AudioPlayArrayResmp voice0;
AudioPlayArrayResmp voice1;
AudioPlayArrayResmp voice2;
AudioPlayArrayResmp voice3;
AudioMixer4 mixer;
AudioOutputI2S i2s1; //xy=675,518
AudioConnection patchCord1(voice0, 0, mixer, 0);
AudioConnection patchCord2(voice1, 0, mixer, 1);
AudioConnection patchCord3(voice2, 0, mixer, 2);
AudioConnection patchCord4(voice3, 0, mixer, 3);
AudioConnection patchCord5(mixer, 0, i2s1, 0);
AudioConnection patchCord6(mixer, 0, i2s1, 1);
AudioControlSGTL5000 sgtl5000_1; //xy=521,588
// GUItool: end automatically generated code
sampler _sampler;
AudioPlayArrayResmp *_voices[NUM_VOICES] = {&voice0, &voice1, &voice2, &voice3};
void setup() {
voice0.enableInterpolation(true);
voice1.enableInterpolation(true);
voice2.enableInterpolation(true);
voice3.enableInterpolation(true);
_sampler.addVoices(_voices, NUM_VOICES);
_sampler.addSample(KEY_NOTENUMBER_C1, (int16_t *)piano_studio_octave0_raw, piano_studio_octave0_raw_len / 2);
_sampler.addSample(KEY_NOTENUMBER_C2, (int16_t *)piano_studio_octave1_raw, piano_studio_octave1_raw_len / 2);
_sampler.addSample(KEY_NOTENUMBER_C3, (int16_t *)piano_studio_octave2_raw, piano_studio_octave2_raw_len / 2);
MIDI.setHandleNoteOn(handleNoteOn);
MIDI.setHandleNoteOff(handleNoteOff);
MIDI.begin(MIDI_CHANNEL_OMNI);
sgtl5000_1.enable();
sgtl5000_1.volume(0.5);
AudioMemory(20);
}
void loop() {
MIDI.read();
}
void handleNoteOn(uint8_t channel, uint8_t pitch, uint8_t velocity)
{
_sampler.noteEvent(pitch, velocity, true, false);
}
void handleNoteOff(uint8_t channel, uint8_t pitch, uint8_t velocity)
{
_sampler.noteEvent(pitch, velocity, false, false);
}