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yojimbo

yojimbo is a network library for client/server games written in C++.

It's designed around the networking requirements of competitive multiplayer games like first person shooters.

Generally speaking, if you have a custom game engine written in C++ and you want to network your game, yojimbo is a really good choice.

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It has the following features:

yojimbo is stable and production ready.

Source Code

You can get the latest source code by cloning it from github:

  git clone https://github.com/mas-bandwidth/yojimbo.git

Alternatively, you can download the latest release.

Author

The author of this library is Glenn Fiedler.

Yojimbo is built on top of other open source libraries by the same author: netcode, reliable, and serialize

If you find this software useful, please consider sponsoring it. Thanks!

License

BSD 3-Clause license.