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NOTE!

The master branch is the in progress ChipmunkSharp 7.0 based on Chipmunk2D 7.0. The documentation on ChipmunkSharp website may not completely match. While the code should be pretty stable (there are some unit tests), the API is still evolving. You can check out the 6.x branch if you want the last released version.

ABOUT:

ChipmunkSharp is a simple, lightweight, fast and portable 2D rigid body physics library written in C# based on Scott Lembcke Chipmunk2D Engine. It's licensed under the unrestrictive MIT license.

FEATURES:

BUILDING:

TODO

GET UP TO DATE:

If you got the source from a point release download, you might want to consider getting the latest source from GitHub. Bugs are fixed and new features are added regularly. Big changes are done in branches and tested before merging them in it's rare for the point release downloads to be better or more bug free than the latest code.

GETTING STARTED:

A good starting point is to take a look at the included Demo application. The demos all just set up a Chipmunk simulation space and the demo app draws the graphics directly out of that. This makes it easy to see how the Chipmunk API works without worrying about the graphics code. You are free to use the demo drawing routines in your own projects, though it is certainly not the recommended way of drawing Chipmunk objects as it pokes around at the undocumented/private APIs of Chipmunk.

SUPPORT:

The best way to get support is to visit the "Chipmunk Forums https://chipmunksharp.codeplex.com/discussions or visit the original Chipmunk2D forum