Awesome
Phaser-SoundManager
A small sound-manager for easily use and parse sounds from assetPacks
View the files.json file for an example of the assetPack, then instansiate the sound-manager like this:
var soundManager = new SoundManager(gameObject);
soundManager.setupSounds(); // initialize
And call functions like:
soundManager.playSound("somesound");
or
soundManager.somesound();
// Stop Sound
soundManager.stopSound("mainSong");
// play sound with loop, and volume parameters
soundManager.playSound("mainMenu", true, 0.5);
API
- playSound(key)
- soundkeyname()
- stopSound(key)
- playSound(key, loop, volume)
- stopAllSounds()
- getSound(key) // returns the sound object