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VFX-Lab

Shaders and VFX experimentation in URP and BIRP.
Made in Unity 2022.2 for latest features.

Auto PBR surface shader

https://user-images.githubusercontent.com/29812914/214056627-49690baa-6e92-45e8-a060-9429a12346c1.mp4

Shadow map blur

Directly inside surface shader, uses simple spiral blur (noise-based sampling) and takes light depth-map (lower-res mip) as distance.
Noisy and glitchy, could use a better blurring algorithm for both depth map and shadows. image

https://user-images.githubusercontent.com/29812914/213982792-6a2c42a6-a700-4e45-b0fc-6fd23d7f842b.mp4