Awesome
Crystal Webview
Crystal language bindings for zserge's Webview which is an excellent cross-platform single-header webview library for C/C++ using Gtk, Cocoa, or MSHTML/Edge, depending on the host OS.
Webview relys on default rendering engine of host Operating System, thus binaries generated with this Shard will be much more leaner as compared to Electron which bundles Chromium with each distribution.
This shard supports two-way bindings between Crystal and JavaScript. You can invoke JS code via Webview::Webview#eval
and calling Crystal code from JS is done via WebView::Webview#bind
(refer to Examples 3 & 4 for samples on how to invoke Crystal functions from JS).
Webview-supported platforms and the engines you can expect to render your application content are as follows:
Operating System | Browser Engine Used |
---|---|
macOS | Cocoa, WebKit |
Linux | GTK 3, WebKitGTK |
Windows | Windows API, WebView2 |
Pre-requisite
If you're planning on targeting Linux or BSD you must ensure that WebKit2GTK is already installed and available for discovery via the pkg-config command.
Debian-based systems:
- Packages:
- Development:
apt install libgtk-3-dev libwebkit2gtk-4.0-dev
- Production:
apt install libgtk-3-0 libwebkit2gtk-4.0-37
- Development:
BSD-based systems:
- FreeBSD packages:
pkg install webkit2-gtk3
- Execution on BSD-based systems may require adding the
wxallowed
option (see mount(8)) to your fstab to bypass W^X memory protection for your executable. Please see if it works without disabling this security feature first.
Microsoft Windows:
- You should have Visual C++ Build tools already as it's a pre-requisite for crystal compiler
git clone https://github.com/webview/webview
to get WebView sourceswebview\script\build.bat
to compile them (it will download required nuget package)- copy
webview\dll\x64\webview.lib
to<your crystal installation>\lib
- copy
webview\dll\x64\webview.dll
to directory with your program
Installation
-
Add the dependency to your
shard.yml
:dependencies: webview: github: naqvis/webview
-
Run
shards install
Usage
Example 1: Loading URL
require "webview"
wv = Webview.window(640, 480, Webview::SizeHints::NONE, "Hello WebView", "http://crystal-lang.org")
wv.run
wv.destroy
Example 2: Loading HTML
require "webview"
html = <<-HTML
<!DOCTYPE html><html lang="en-US">
<head>
<title>Hello,World!</title>
</head>
<body>
<div class="container">
<header>
<!-- Logo -->
<h1>City Gallery</h1>
</header>
<nav>
<ul>
<li><a href="/London">London</a></li>
<li><a href="/Paris">Paris</a></li>
<li><a href="/Tokyo">Tokyo</a></li>
</ul>
</nav>
<article>
<h1>London</h1>
<img src="pic_mountain.jpg" alt="Mountain View" style="width:304px;height:228px;">
<p>London is the capital city of England. It is the most populous city in the United Kingdom, with a metropolitan area of over 13 million inhabitants.</p>
<p>Standing on the River Thames, London has been a major settlement for two millennia, its history going back to its founding by the Romans, who named it Londinium.</p>
</article>
<footer>Copyright © W3Schools.com</footer>
</div>
</body>
</html>
HTML
wv = Webview.window(640, 480, Webview::SizeHints::NONE, "Hello WebView")
wv.html = html
wv.run
wv.destroy
Example 3: Calling Crystal code from JavaScript
require "webview"
html = <<-HTML
<!doctype html>
<html>
<body>hello</body>
<script>
window.onload = function() {
document.body.innerText = "Javascript calling Crystal code";
noop().then(function(res) {
console.log('noop res', res);
add(1, 2).then(function(res) {
console.log('add res', res);
});
});
};
</script>
</html>
HTML
wv = Webview.window(640, 480, Webview::SizeHints::NONE, "Hello WebView", true)
wv.html = html
wv.bind("noop", Webview::JSProc.new { |a|
pp "Noop called with arguments: #{a}"
JSON::Any.new("noop")
})
wv.bind("add", Webview::JSProc.new { |a|
pp "add called with arguments: #{a}"
ret = 0_i64
a.each do |v|
ret += v.as_i64
end
JSON::Any.new(ret)
})
wv.run
wv.destroy
Example 4: Calling Crystal code from JavaScript and executing JavaScript from Crystal
require "webview"
html = <<-HTML
<!DOCTYPE html><html lang="en-US">
<head>
<title>Hello,World!</title>
</head>
<body>
<button onClick="add(document.body.children.length)">Add</button>
</body>
</html>
HTML
inject = <<-JS
elem = document.createElement('div');
elem.innerHTML = "hello webview %s";
document.body.appendChild(elem);
JS
wv = Webview.window(640, 480, Webview::SizeHints::NONE, "Hello WebView", true)
wv.html = html
wv.bind("add", Webview::JSProc.new { |n|
wv.eval(sprintf(inject, n))
JSON::Any.new(nil)
})
wv.run
wv.destroy
Example 5: Running your web app in another thread
Thread.new do
get "/" do
"hello from kemal"
end
Kemal.run
end
wv = Webview.window(640, 480, Webview::SizeHints::NONE, "WebView with local webapp!", "http://localhost:3000")
wv.run
wv.destroy
App Distribution
Distribution of your app is outside the scope of this library but we can give some pointers for you to explore.
macOS Application Bundle
On macOS you would typically create a bundle for your app with an icon and proper metadata.
A minimalistic bundle typically has the following directory structure:
example.app bundle
└── Contents
├── Info.plist information property list
├── MacOS
| └── example executable
└── Resources
└── example.icns icon
Read more about the structure of bundles at the Apple Developer site.
Tip: The
png2icns
tool can create icns files from PNG files. See theicnsutils
package for Debian-based systems.
Windows Apps
You would typically create a resource script file (*.rc
) with information about the app as well as an icon. Since you should have MinGW-w64 readily available then you can compile the file using windres
and link it into your program. If you instead use Visual C++ then look into the Windows Resource Compiler.
The directory structure could look like this:
my-project/
├── icons/
| ├── application.ico
| └── window.ico
├── basic.cc
└── resources.rc
resources.rc
:
100 ICON "icons\\application.ico"
32512 ICON "icons\\window.ico"
Note: The ID of the icon resource to be used for the window must be
32512
(IDI_APPLICATION
).
Limitations
Browser Features
Since a browser engine is not a full web browser it may not support every feature you may expect from a browser. If you find that a feature does not work as expected then please consult with the browser engine's documentation and open an issue on webview library if you think that the library should support it.
For example, the webview
library does not attempt to support user interaction features like alert()
, confirm()
and prompt()
and other non-essential features like console.log()
.
Contributing
- Fork it (https://github.com/naqvis/webview/fork)
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request
Contributors
- Ali Naqvi - creator and maintainer