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Refresh All Nodes

Unreal Engine plugin that refreshes all blueprint nodes in every blueprint

The latest RefreshAllNodes version only supports UE versions 5.1 and later.

For use with UE 5.0 and earlier, use the RefreshAllNodes v1.4 release

Installation

Pre-compiled

The pre-compiled releases of this plugin are compiled running Windows 10 (64-bit).

Compiling from source

Usage

This plugin adds the Refresh All Blueprint Nodes button to the Blueprints toolbar menu:

The button is shown in the Blueprints toolbar menu

As stated, the button will search for your Blueprints, open, them, and excecute the built-in "Refresh all nodes" function. By default, all blueprints are then compiled.

The Refresh Blueprints action can be found in the Content Browser's context menu to refresh blueprints in certain folders:

The button is shown in the Content Browser context menu

Configuration

The plugin can be configured under Project Settings -> Plugins -> Refresh All Nodes

Configuration

Limitations

This plugin's ability to refresh nodes is limited to Unreal Engine's built-in "Refresh All Nodes" function. The purpose of this plugin is only to provide an easy way to perform such action on Blueprint assets. This plugin is not responsible for any damage to Blueprints or any data loss.

License

RefreshAllNodes is free software, licensed under the MIT License as contained in the LICENSE file.