Awesome
Facebook SDK ANE (Android + iOS)
Use this AIR Native Extension to implement the latest official Facebook SDK into your AIR applications.
Main features:
- Login/logout
- ask users for permissions
- decide on your app logic based on granted permissions
- Share URL links directly from your app
- send Game Requests to friends
- Support App Events for use in Facebook analytics
- full access to Facebook Graph API... the sky is the limit!
- works on Android and iOS with an identical AS3 library
find the latest asdoc for this ANE here.
AIR Usage
Login sample. find more samples in repository
import com.myflashlab.air.extensions.fb.*;
Facebook.init("000000000000000");
// Add these listeners right after initializing the ANE but don't call any other method before FacebookEvents.INIT happens
Facebook.listener.addEventListener(FacebookEvents.INIT, onAneInit);
Facebook.listener.addEventListener(FacebookEvents.INVOKE, onAneInvoke);
// You can receive the hashKey for your Android certificate like below.
if (OverrideAir.os == OverrideAir.ANDROID) trace("hash key = ", Facebook.hashKey);
function onAneInvoke(e:FacebookEvents):void
{
trace("onAneInvoke: " + decodeURIComponent(e.deeplink));
}
function onAneInit(e:FacebookEvents):void
{
trace("onAneInit");
// check if user is already logged in or not
_accessToken = Facebook.auth.currentAccessToken;
/*
IMPORTANT: in practice you should let users click on a login button
not logging them automatically.
*/
if(!_accessToken) toLogin();
}
function toLogin():void
{
/*
It is recommended to login users with minimal permissions. Later, whe your app
needs more permissions, you can call "Facebook.auth.login" again with more permissions.
To ask for publish permissions, set the first parameter to "true".
*/
var permissions:Array = [Permissions.public_profile, Permissions.user_friends, Permissions.email];
Facebook.auth.login(false, permissions, loginCallback);
function loginCallback($isCanceled:Boolean, $error:Error, $accessToken:AccessToken, $recentlyDeclined:Array, $recentlyGranted:Array):void
{
if($error)
{
trace("login error: " + $error.message);
}
else
{
if($isCanceled)
{
trace("login canceled by user");
}
else
{
trace("$recentlyDeclined: " + $recentlyDeclined);
trace("$recentlyGranted: " + $recentlyGranted);
_accessToken = $accessToken;
trace("token: " + _accessToken.token);
trace("userId: " + _accessToken.userId);
trace("declinedPermissions: " + _accessToken.declinedPermissions);
trace("grantedPermissions: " + _accessToken.grantedPermissions);
trace("expiredPermissions: " + _accessToken.expiredPermissions);
trace("expiration: " + new Date(_accessToken.expiration).toLocaleDateString());
trace("lastRefresh: " + new Date(_accessToken.lastRefresh).toLocaleDateString());
trace("dataAccessExpirationDate: " + new Date(_accessToken.dataAccessExpirationDate).toLocaleDateString());
}
}
}
}
AIR .xml manifest
<android>
<manifestAdditions>
<![CDATA[<manifest android:installLocation="auto">
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="28"/>
<application
android:hardwareAccelerated="true"
android:allowBackup="true"
android:name="android.support.multidex.MultiDexApplication">
<activity android:hardwareAccelerated="false">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.BROWSABLE" />
<category android:name="android.intent.category.DEFAULT" />
<!-- Your application scheme. read here for more information: http://www.myflashlabs.com/open-adobe-air-app-browser-pass-parameters/ -->
<data android:scheme="[PACKAGE_NAME]" />
</intent-filter>
</activity>
<!--
This is required by the Facebook ANE. replace the zeros with your actual Facebook App ID
While doing that, notice the empty space after the "\ ". This is required because the ANE
must see the value as an String.
-->
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="\ 000000000000000"/>
<!-- This is required by the Facebook ANE for logging in -->
<activity
android:name="com.facebook.FacebookActivity"
android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation"
android:theme="@android:style/Theme.Translucent.NoTitleBar"
android:label="My App Name" />
<activity android:name="com.facebook.CustomTabMainActivity" />
<activity android:name="com.facebook.CustomTabActivity" android:exported="true">
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="fb000000000000000" />
</intent-filter>
</activity>
<provider android:authorities="com.facebook.app.FacebookContentProvider000000000000000" android:name="com.facebook.FacebookContentProvider" android:exported="true"/>
<receiver
android:name="com.facebook.CurrentAccessTokenExpirationBroadcastReceiver" android:exported="false">
<intent-filter>
<action android:name="com.facebook.sdk.ACTION_CURRENT_ACCESS_TOKEN_CHANGED" />
</intent-filter>
</receiver>
<receiver
android:name="com.facebook.CampaignTrackingReceiver"
android:exported="true"
android:permission="android.permission.INSTALL_PACKAGES">
<intent-filter>
<action android:name="com.android.vending.INSTALL_REFERRER"/>
</intent-filter>
</receiver>
</application>
</manifest>]]></manifestAdditions>
</android>
<iPhone>
<InfoAdditions>
<![CDATA[<key>MinimumOSVersion</key>
<string>10.0</string>
<key>UIStatusBarStyle</key>
<string>UIStatusBarStyleBlackOpaque</string>
<key>UIRequiresPersistentWiFi</key>
<string>NO</string>
<key>FacebookAppID</key>
<string>000000000000000</string>
<key>FacebookDisplayName</key>
<string>Air Native Extension</string>
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>fb000000000000000</string>
<!-- Your application scheme. read here for more information: http://www.myflashlabs.com/open-adobe-air-app-browser-pass-parameters/ -->
<string>[PACKAGE_NAME]</string>
</array>
</dict>
</array>
<key>LSApplicationQueriesSchemes</key>
<array>
<string>fbapi</string>
<string>fb-messenger-api</string>
<string>fb-messenger-share-api</string>
<string>fb-messenger</string>
<string>fbauth2</string>
<string>fbshareextension</string>
</array>
<key>NSPhotoLibraryUsageDescription</key>
<string>My description about why I need this feature in my app</string>
<key>UIDeviceFamily</key>
<array>
<!-- iPhone support -->
<string>1</string>
<!-- iPad support -->
<string>2</string>
</array>]]></InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
<extensions>
<extensionID>com.myflashlab.air.extensions.facebook</extensionID>
<!-- Needed on Android/iOS -->
<extensionID>com.myflashlab.air.extensions.dependency.overrideAir</extensionID>
<!-- Needed on Android ONLY -->
<extensionID>com.myflashlab.air.extensions.dependency.overrideAir</extensionID>
<extensionID>com.myflashlab.air.extensions.dependency.androidx.arch</extensionID>
<extensionID>com.myflashlab.air.extensions.dependency.androidx.cardview</extensionID>
<extensionID>com.myflashlab.air.extensions.dependency.androidx.core</extensionID>
<extensionID>com.myflashlab.air.extensions.dependency.androidx.design</extensionID>
<extensionID>com.myflashlab.air.extensions.dependency.androidx.lifecycle</extensionID>
<extensionID>com.myflashlab.air.extensions.dependency.androidx.utils</extensionID>
</extensions>
Requirements:
- This ANE is dependent on the following ANEs. Download them from here:
- androidx_arch.ane
- androidx_cardview.ane
- androidx_core.ane
- androidx_design.ane
- androidx_lifecycle.ane
- androidx_utils.ane
- overrideAir.ane
- AIR SDK V30+
- To compile on iOS, you will need to add following Facebook frameworks to your Air SDK.
- download iOS Facebook SDK package and extract it on your computer.
- FBSDKCoreKit.framework
- FBSDKLoginKit.framework
- FBSDKShareKit.framework
- FBSDKPlacesKit.framework
- you will see some xxxxxx.framework files. copy them as they are and go to your AdobeAIR SDK.
- when in your Air SDK, go to "\lib\aot\stub". there you will find all the iOS frameworks provided by Air SDK by default.
- paste the facebook frameworks you had downloaded into this folder and you are ready to build your project.
- Android SDK 19 or higher
- iOS 10.0 or higher
- In case you see the following error messages when compiling for iOS, check out this video clip to know how to resolve it.
ld: library not found for -lclang_rt.ios
or
Undefined symbols ___isOSVersionAtLeast
- There's a known bug as follow on windows machines when compiling for iOS. To avoid that, you will need a Mac to compile your project for iOS. We are hoping that Adobe would fix this problem soon so the app can be correctly packaged on Windows machines also. vote up here https://tracker.adobe.com/#/view/AIR-4198557
ld: in C:\AIR_SDK\lib\aot/stub/FBSDKCoreKit.framework/FBSDKCoreKit(FBSDKApplicationDelegate.o), unsupported address encoding (A5) of personality function in CIE for architecture arm64
Compilation failed while executing : ld64
Commercial Version
https://www.myflashlabs.com/product/facebook-ane-adobe-air-native-extension/
Tutorials
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