Home

Awesome

DelaBella

2D Exact Delaunay triangulation

<img alt="delabella" src="images/delabella.gif" width=100%>

What you can do with DelaBella?

Minimalistic DelaBella usage:


#include "delabella.h"
// ...

	// somewhere in your code ...

	int POINTS = 1000000;

	typedef double MyCoord;

	struct MyPoint
	{
		MyCoord x;
		MyCoord y;
		// ...
	};

	MyPoint* cloud = new MyPoint[POINTS];

	srand(36341);

	// gen some random input
	for (int i = 0; i < POINTS; i++)
	{
		cloud[i].x = rand();
		cloud[i].y = rand();
	}

	IDelaBella2<MyCoord>* idb = IDelaBella2<MyCoord>::Create();

	int verts = idb->Triangulate(POINTS, &cloud->x, &cloud->y, sizeof(MyPoint));

	// if positive, all ok 
	if (verts>0)
	{
		int tris = idb->GetNumPolygons();
		const IDelaBella2<MyCoord>::Simplex* dela = idb->GetFirstDelaunaySimplex();
		for (int i = 0; i<tris; i++)
		{
			// do something with dela triangle 
			// ...
			dela = dela->next;
		}
	}
	else
	{
		// no points given or all points are colinear
		// make emergency call ...
	}

	delete[] cloud;
	idb->Destroy();

	// ...

On the go progress information for all lengthy functions

terminal

Benchmarks

Benchmarks

For more tests and informations please see Benchmarks