Awesome
Lua Async Await
Async Await in 90 lines of code.
Originally written for Neovim, because it uses the same libuv
eventloop from NodeJS.
Works for any LUA code
Special Thanks
svermeulen for fixing inability to return functions.
Preface
This tutorial assumes that you are familiar with the concept of async
await
You will also need to read through the first 500 words of how coroutines work in lua.
Luv
Neovim use libuv for async, the same monster that is the heart of NodeJS.
The libuv
bindings are exposed through luv
for lua, this is accessed using vim.loop
.
Most of the luv
APIs are similar to that of NodeJS, ie in the form of
API :: (param1, param2, callback)
Our goal is avoid the dreaded calback hell.
Preview
local a = require "async"
local do_thing = a.sync(function (val)
local o = a.wait(async_func())
return o + val
end)
local main = a.sync(function ()
local thing = a.wait(do_thing()) -- composable!
local x = a.wait(async_func())
local y, z = a.wait_all{async_func(), async_func()}
end)
main()
Coroutines
If you don't know how coroutines work, go read the section on generators on MDN.
It is in js, but the idea is identical, and the examples are much better.
Here is an example of coroutines in Lua:
Note that in Lua code coroutine
is not a coroutine, it is an namespace.
To avoid confusion, I will follow the convention used in the Lua book, and use thread
to denote coroutines in code.
local co = coroutine
local thread = co.create(function ()
local x, y, z = co.yield(something)
return 12
end)
local cont, ret = co.resume(thread, x, y, z)
Notice the similarities with async
await
In both async
await
and coroutines
, the LHS of the assignment statements receives values from the RHS.
This is how it works in all synchronous assignments. Except, we can defer the transfer of the values from RHS.
The idea is that we will make RHS send values to LHS, when RHS is ready.
Synchronous Coroutines
To warm up, we will do a synchronous version first, where the RHS is always ready.
Here is how you send values to a coroutine:
co.resume(thread, x, y, z)
The idea is that we will repeat this until the coroutine has been "unrolled"
local pong = function (thread)
local nxt = nil
nxt = function (cont, ...)
if not cont
then return ...
else return nxt(co.resume(thread, ...))
end
end
return nxt(co.resume(thread))
end
if we give pong
some coroutine, it will recursively run the coroutine until completion
local thread = co.create(function ()
local x = co.yield(1)
print(x)
local y, z = co.yield(2, 3)
print(y)
end)
pong(thread)
We can expect to see 1
, 2 3
printed.
Thunk
Once you understand how the synchronous pong
works, we are super close!
But before we make the asynchronous version, we need to learn one more simple concept.
For our purposes a Thunk
is function whose purpose is to invoke a callback.
i.e. It adds a transformation of (arg, callback) -> void
to arg -> (callback -> void) -> void
local read_fs = function (file)
local thunk = function (callback)
fs.read(file, callback)
end
return thunk
end
This too, is a process that can be automated:
local wrap = function (func)
local factory = function (...)
local params = {...}
local thunk = function (step)
table.insert(params, step)
return func(unpack(params))
end
return thunk
end
return factory
end
local thunk = wrap(fs.read)
So why do we need this?
Async Await
The answer is simple! We will use thunks for our RHS!
With that said, we will still need one more magic trick, and that is to make a step
function.
The sole job of the step
funciton is to take the place of the callback to all the thunks.
In essence, on every callback, we take 1 step forward in the coroutine.
local pong = function (func, callback)
assert(type(func) == "function", "type error :: expected func")
local thread = co.create(func)
local step = nil
step = function (...)
local stat, ret = co.resume(thread, ...)
assert(stat, ret)
if co.status(thread) == "dead" then
(callback or function () end)(ret)
else
assert(type(ret) == "function", "type error :: expected func")
ret(step)
end
end
step()
end
Notice that we also make pong call a callback once it is done.
We can see it in action here:
local echo = function (...)
local args = {...}
local thunk = function (step)
step(unpack(args))
end
return thunk
end
local thread = co.create(function ()
local x, y, z = co.yield(echo(1, 2, 3))
print(x, y, z)
local k, f, c = co.yield(echo(4, 5, 6))
print(k, f, c)
end)
pong(thread)
We can expect this to print 1 2 3
and 4 5 6
Note, we are using a synchronous echo
for illustration purposes. It doesn't matter when the callback
is invoked. The whole mechanism is agnostic to timing.
You can think of async as the more generalized version of sync.
You can run an asynchronous version in the last section.
Await All
One more benefit of thunks, is that we can use them to inject arbitrary computation.
Such as joining together many thunks.
local join = function (thunks)
local len = table.getn(thunks)
local done = 0
local acc = {}
local thunk = function (step)
if len == 0 then
return step()
end
for i, tk in ipairs(thunks) do
local callback = function (...)
acc[i] = {...}
done = done + 1
if done == len then
step(unpack(acc))
end
end
tk(callback)
end
end
return thunk
end
This way we can perform await_all
on many thunks as if they are a single one.
More Sugar
All this explicit handling of coroutines are abit ugly. The good thing is that we can completely hide the implementation detail to the point where we don't even need to require the coroutine
namespace!
Simply wrap the coroutine interface with some friendly helpers
local pong = function (func, callback)
local thread = co.create(func)
...
end
local await = function (defer)
return co.yield(defer)
end
local await_all = function (defer)
return co.yield(join(defer))
end
Composable
At this point we are almost there, just one more step!
local sync = wrap(pong)
We wrap
pong
into a thunk factory, so that calling it is no different than yielding other thunks. This is how we can compose together our async
await
.
It's thunks all the way down.
Tips and Tricks
In Neovim, we have something called textlock
, which prevents many APIs from being called unless you are in the main event loop.
This will prevent you from essentially modifying any Neovim states once you have invoked a vim.loop
funciton, which run in a seperate loop.
Here is how you break back to the main loop:
local main_loop = function (f)
vim.schedule(f)
end
a.sync(function ()
-- do something in other loop
a.wait(main_loop)
-- you are back!
end)()
Plugin!
I have bundle up this tutorial as a vim plugin, you can install it the usual way.
Plug 'ms-jpq/lua-async-await', {'branch': 'neo'}
and then call the test functions like so:
:LuaAsyncExample
:LuaSyncExample
:LuaTextlockFail
:LuaTextLockSucc