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TidalUnity

TidalUnity is the middle-ware of visual livecode tool. It bridges control patterns that was generated with TidalCycles to visual renderer on Unity engine.

demo.gif

demo

https://vimeo.com/198314806

https://vimeo.com/198320403

Installation

putModule/UnityOsc.hsfile to your $HOME~

then, boot TidalCycles.

excute below in your editor within TidalCycles context.

:load ~/UnityOsc

v1 <- unityStream

livecode in Tidal.

v1 $ thing "apple"

Prepare Assets

TidalUnity attempts to load all '.prefab' file in

Assets/Resources/Things

when it boot.

Please make Assets/Resources/Things directory and put your game-objects.

Tidal's parameter thingwill match prefab file's name(whithout extension).

Parameters

x 
y
z
duration
rigid
randCam
vortex