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SimpleRenderEngine

The goal of SimpleRenderEngine (sre) is to provide easy way to get started with graphics programming in 2D or 3D without a deep knowledge about the low-level graphics APIs like OpenGL, DirectX and Vulkan.

SimpleRenderEngine currently depends on Simple Direct Layer 2.x (SDL2), SDL2-image, OpenGL Mathematics (GLM), and OpenGL 3.3 (or higher), Dear ImGui and runs on both Windows, macOS and Linux.

sre provides:

To keep sre as simple and flexible as possible the following features are not a part of sre:

Getting started

First clone the library (git clone --recurse-submodules https://github.com/mortennobel/SimpleRenderEngine.git). You can use of the examples as starting point.

If you want to create new projects using SimpleRenderEngine you can use SimpleRenderEngineTemplate as a simple project template.

Also look into SimpleRenderEngineProject as starting point, which bundles all/most dependencies for Windows and macOS.

Examples

Example usage can be found in the examples folder.

MatcapPickingSkyboxRender to textureCloth_SimulationShadowsGLSL EditorPlatformerParticle systemImGUI integration

Documentation

API documentation is defined in header files.

Other resources