Awesome
Embeddinator-4000 is a tool to turn existing .NET libraries into libraries that can be consumed by other languages.
It is a tool that takes a .NET assembly and generates the necessary glue to surface the .NET API as a native API. The goal is to surface .NET libraries to all ecosystems where Mono/Xamarin run, and for each platform we provide an interface that is native to that platform as well as the tools needed to turn a .NET library into something that can be consumed on that platform.
Presently there is support for .NET to C, Objective-C (across the various Apple platforms) and Java (Android and regular Java), across Windows, Linux and macOS platforms.
Getting Started
Check out our documentation to get started.
Community
Feel free to join us at our #managed-interop Gitter discussion channel.
Building
- Clone this repository
- Initialize/update submodules:
git submodule update --recursive --init
- Open the solution file
Embeddinator-4000.sln
with Visual Studio or Visual Studio For Mac - Build
If you prefer to build from the command line Cake or Make can be used to build instead of Visual Studio For Mac.
Cake
The Android/C portions of the project can also be built with Cake using the build.ps1 / build.sh scripts.
On OS X, you can setup your environment for Android by running a shell script:
./build.sh -t Generate-Android -v diagnostic
On Windows, in Powershell:
.\build.ps1 -t Generate-Android -v diagnostic
This will download a master build of Xamarin.Android and extract it into /external/Xamarin.Android
.
Embeddinator-4000.exe
will be compiled to build/lib/Release
. The Cake script will also run Embeddinator against a test assembly, so you can be sure your system is setup properly.
Makefile
The Objective-C portions of the project can be built with make
in objcgen
.
Nuget Generation
To generate the nuget one can use either (they both invoke the same build process):
make nuget
inobjcgen
- Cake :
./build.sh -t Create-Package
Usage
The getting started documentation walks through basic usage of the Embeddinator.
More details on platform specific invocations can be found here.
Development
The contributing guide covers a number of areas to consider when contributing to Embeddinator-4000.
A number of internal documentation files exist describing the project and internal structure of Embeddinator: