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Axiom Build Status

Picture of a synth built in Axiom

A synth built in the current version of Axiom

Axiom is an extremely flexible node-based realtime audio synthesizer. It was originally designed for size-constrained environments such as PC intros in the demoscene, but is entirely open source and is becoming an excellent free tool for any musician.

Axiom's a bit afk at the moment, I've been preparing for a big redesign/rewrite but haven't had much time to put towards it or bugfixing recently. Contributions are still welcome as always :)

Features:

There are currently pre-packaged versions available for Windows and macOS (alpha, let us know of any issues) on the Releases page. Stay tuned for Linux builds!

Usage Guide · Example Projects · Downloads & Release Notes

Backends

Axiom currently supports the following audio backends:

Building

Axiom is built with CMake. The build process depends on Cargo, Qt 5.10+, LLVM 6, and the VST 2 SDK (for the VST2 backend), so make sure those are installed and setup correctly. You can download the VST 2 SDK from Steinberg's website, the other libraries can likely be found in your system's package manager, or from their respective websites.

Once Cargo, Qt, LLVM, and the VST SDK are installed, go to the directory where you'd like to build Axiom to. Then run the following command:

cmake ../path/to/source -DVST2_SDK_ROOT=/path/to/vst/sdk

If you want to build it statically-linked, pass the AXIOM_STATIC_LINK flag:

cmake ../path/to/source -DAXIOM_STATIC_LINK=ON -DVST2_SDK_ROOT=/path/to/vst/sdk

CMake will setup files necessary for building. If this fails, make sure you've got Cargo, Qt, LLVM, and the VST SDK installed correctly. Once complete, you can choose which backend to build:

VST2 Instrument & VST2 Effect

cmake --build ./ --target axiom_vst2_instrument
cmake --build ./ --target axiom_vst2_effect

Standalone

cmake --build ./ --target axiom_standalone

Development

Axiom is comprised of several components:

License

Licensed under the MIT license. See the LICENSE file in the repository for more details.