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Overview

Physically based rendering (PBR) shaders for Unity derived from Filament shaders. More beautiful and accurate rendering than Unity Standard shaders.

GeneLit0 GeneLit1

Feature

Map Channel

Basically same as Unity HDRP mapping

Albedo

ChannelMap
RGBAlbedo (Color)
AOpacity

Mask Map

ChannelMap
RMetallic
GOcclusion
BDetail Mask
ASmoothness

Detail Map

ChannelMap
RDesaturated albedo
GNormal Y
BSmoothness
ANormal X

Height Map

Gene Lit Shaders provides more accurate parallax than Standard Shader by sampling a height map twice.

A height map and a directional light can be used to create a pseudo-shadow effect.(Height Map Shadow)

HeightMapComparision

Notice

Filament code is included under the Apache license.Copyright (C) 2020 Google, Inc.