Awesome
Gameboy
Full-featured Cross-platform GameBoy emulator. Forever boys!
You can start a game with the following command. The following example uses the built-in game "SUPER MARIOLAND":
$ cargo run --release -- "./res/sml.gb"
The following options are supported:
-a, --enable-audio Enable audio, default is false
-x, --scale-factor Scale the video by a factor of 1, 2, 4, or 8
Gameboy is developed in Rust and has been thoroughly tested on Windows, Ubuntu, and Mac.
Dependencies
This project depends on the following Rust libraries, which have native dependencies:
You may need to install the native dependencies these libraries require before running this emulator.
For Ubuntu Linux, you can run:
sudo apt install libasound2-dev # Install CPAL dependencies
sudo apt install libxkbcommon-dev libwayland-cursor0 libwayland-dev # Install MiniFB dependencies
For Windows, you should install Microsoft C++ Build Tools.
Controls
_n_________________
|_|_______________|_|
| ,-------------. |
| | .---------. | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | `---------' | |
| `---------------' |
| _ GAME BOY |
Up | _| |_ ,-. | ----> Z
Left/Right <--- ||_ O _| ,-. "._,"|
Down | |_| "._," A | ----> X
| _ _ B |
| // // |
| // // \\\\\\ | ----> Enter/BackSpace
| ` ` \\\\\\ ,
|________...______,"
Tests
Thanks to Blargg's Gameboy hardware test ROMs, I can easily verify my code. Run tests with the command:
$ cargo run --example blargg
Test Name | Result |
---|---|
cpu_instrs | |
instr_timing |
References
- Gbdev
- Open Game Boy Documentation Project
- LR35902 Opcodes
- LR35902 Opcodes Table
- Game Boy Memory Map
- Game Boy Technical Data
- awesome-gbdev
- List of MBC roms
- Roms download
Licenses
MIT.