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animeloop-cli

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Animeloop command line tool. The goal of this project is to automatically find and cut out the looping fragments in Japanese anime.

For details, please see my technical report(English), technical report(Chinese). (technical_report_output_example) (technical_report_resources)

Installation

Install via Arch Linux User Repository (aur)

with yaourt

yaourt -S animeloop-cli

Docker

docker build -t animeloop-cli .

# You should change these path: /path/to/input/file.mp4 and /path/to/ouput
docker run \
-v /path/to/input/file.mp4:/data/file.mp4 \
-v /path/to/ouput:/loops \
--rm \
animeloop-cli \
-i /data/file.mp4 \
-o /loops

Install manually

Modules Init

git submodule init
git submodule update

Dependencies

macOS
# OpenCV
brew tap homebrew/science
brew install opencv3 --with-contrib --with-ffmpeg --c++11

# Boost
brew install boost

# FFmpeg
brew install ffmpeg

# Jsoncpp
brew install jsoncpp
Debian/Ubuntu
# OpenCV

# compiler
sudo apt-get install build-essential
# required
sudo apt-get install cmake git libgtk2.0-dev pkg-config libavcodec-dev libavformat-dev libswscale-dev
# optional
# sudo apt-get install python-dev python-numpy libtbb2 libtbb-dev libjpeg-dev libpng-dev libtiff-dev libjasper-dev libdc1394-22-dev

mkdir opencv
cd opencv

wget https://github.com/opencv/opencv/archive/3.3.1.zip -O opencv-3.3.1.zip
unzip opencv-3.3.1.zip
cd opencv-3.3.1

mkdir build
cd build
cmake -D CMAKE_BUILD_TYPE=RELEASE -D CMAKE_INSTALL_PREFIX=/usr/local ..

make -j $(nproc)

# Boost
sudo apt-get install libboost-all-dev

# FFmpeg !!!! ffmpeg version 3.x required !!!!
sudo add-apt-repository ppa:jonathonf/ffmpeg-3
sudo apt update && sudo apt install ffmpeg libav-tools x264 x265
## downgrade FFmpeg
sudo apt install ppa-purge && sudo ppa-purge ppa:jonathonf/ffmpeg-3

# Jsoncpp
sudo apt-get install libjsoncpp-dev
Arch Linux
# Boost
pacman -S boost

# OpenCV
pacman -S opencv
pacman -S hdf5

# Jsoncpp
pacman -S jsoncpp
Windows MinGW
# - MinGW build require tool MSYS2, you sould download and install it first, then use pacman in MSYS2 Enviroment
#
# - Assume you're building to mingw64, if you'd like to build to mingw32, replace `mingw-w64-x86_64` with `mingw-w64-i686`
#
# - Some packages are updated and not compatible, so some of the steps are using `pacman -U` to install specific version
#   packages with USTC Mirrors, you can change `https://mirrors.ustc.edu.cn/msys2/mingw/x86_64/` to other sources.

# Build deps
pacman -S libintl mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-make

# Boost
# - It seems that when using Boost 1.66+ will cause build fail
pacman -U https://mirrors.ustc.edu.cn/msys2/mingw/x86_64/mingw-w64-x86_64-boost-1.64.0-3-any.pkg.tar.xz

# OpenCV
pacman -U https://mirrors.ustc.edu.cn/msys2/mingw/x86_64/mingw-w64-x86_64-opencv-3.4.3-2-any.pkg.tar.xz
pacman -S mingw-w64-x86_64-hdf5

# Jsoncpp
# - JSONCPP comes with cmake, so if you've install cmake manually, you're not needed to install JSONCPP again
pacman -S mingw-w64-x86_64-jsoncpp jsoncpp-devel

# FFmpeg
# - Some dll files are missing in MSYS2 MinGW64 FFmpeg package, so you should download it from other builds
# - You can also download it later, as it's not build dependency (but runtime dependency)
# pacman -U https://mirrors.ustc.edu.cn/msys2/mingw/x86_64/mingw-w64-x86_64-ffmpeg-3.4.2-1-any.pkg.tar.xz
wget https://ffmpeg.zeranoe.com/builds/win64/static/ffmpeg-3.4.2-win64-static.zip
unzip -p ffmpeg-3.4.2-win64-static.zip ffmpeg-3.4.2-win64-static/bin/ffmpeg.exe > /mingw64/bin/ffmpeg.exe
Windows via Microsoft Visual Studio

Will uses Visual Studio 2015 Enterprise (VC14) as example for below.

You may need a older version (< 1.66.0) in case of some unknown bug.

OpenCV should be 3.2+ but not 4.x

You should grab a FFmpeg 3.x binary from https://ffmpeg.zeranoe.com/ to make it works.

You should download OpenH264 1.7.0+ library file from https://github.com/cisco/openh264/releases manually.

If you want to use it on Windows, always use backslash to set file path like D:\path\to\video.mp4, even under MSYS2 or Cygwin, or boost cannot find the specific path.

You may also need Visual C++ 2015 Redistributable.

Compile & Build

Xcode

Open animeloop-cli.xcodeproj and run it.

(if you compile opencv source code by yourself, you maybe need edit Linked Frameworks and Libraries settings in Xcode project.)

CMake (*nix)
cd animeloop-cli
mkdir build && cd build
cmake ..
make animeloop-cli
MSYS2 + MinGW + CMake (Windows)
cd animeloop-cli
mkdir build && cd build
cmake -G "MinGw Makefiles" ..
mingw32-make.exe animeloop-cli

Usage

anime loop video generator.

Usage:
  animeloop [OPTION...]

  -h, --help              Show animeloop help
  -v, --version           Show animeloop version
  -i, --input arg         Input video file path
  -o, --output arg        Output video directory path (default: .)
      --title arg         Title name of the source video (default:
                          <filename>)
  -t, --thread arg        Program run in n threads. (default: <cpu core
                          number>)
      --min-duration arg  Minimum duration (second) of loop video (default:
                          0.6)
      --max-duration arg  Maximum duration (second) of loop video (default:
                          6.0)
      --cover             Output loop video cover image.


# Example
./animeloop-cli -i ~/your-video-file --max-duration 4 --min-duration 1.0 --cover -o ~/Downloads/

Special Thanks

License

This project is available under the MIT License. See the LICENSE file for more info.