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Reference Cameras Control Panel addon for Blender 3D

This add-on adds a new tab to Blender's N-Panel which groups many utilities for managing cameras that can be used for “fitting” the 3D models into reference photos. With it the user can easily operate multiple reference camera setups containing real world object photos taken from different directions.

This add-on was originally created by Witold Jaworski and has been enhanced by me with additional features and a handy floating "cameras remote control" panel built upon the BL UI Widgets add-on created by Jayanam.

Feel free to create issues, file requests etc but be aware of that I may not find time to work on this as much as I'd probably like to.

This fork is intended to serve as a tool set for managing the perspective view cameras in Blender 2.8 and newer versions.

floating panel

Main features

n-side panel

Note: Some functions (buttons) only appear when the 'Extended' layout option is selected in Preferences.

Tutorial

Please visit Witold's fabulous Airplanes in 3D Virtual Aircraft site to learn how to use this tool and see its benefits. Also check all the awesome stuff that Witold has gotten for you in his site.

Installation

First get the addon by clicking the green "Code" button (top right of files list above) and select the "Download ZIP" option, then use Blender's own "Install..." (button) option after navigating to Blender's Main Menu --> Edit --> Preferences... --> Add-ons.

Camera modes

The standard 'adjustment camera modes' available to user selection are as follows:

Zoom: Dolly moves only back and forth on camera's axis (as per G + Z + move mouse)

Horizontal Orbit: The camera rotates around the target which stays in place (as per R + Z + move mouse)

Vertical Orbit: The camera rotates around the target which stays in place (as per R + X + move mouse)

Tilt: Camera stays still, moves from up and down (as per R + Y + move mouse)

Translation: Truck/Pedestal moves only from left to right on camera's axis (as per G + X/Y/Z + move mouse)

Roll: Camera stays still, lean from left to right (as per R + X/Y + move mouse)

Perspective: combination of Camera's Translation with Elevation/Rotation (as per G + X/Y/Z + mouse move)