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Tinsel

A lightweight CPU/GPU path tracer focusing on speed and simplicity. It offers a single flexible BSDF based on Disney's physically principled BRDF extended to specular transmission / subsurface scattering.

Features

Images

Instancing test (palette courtesy of https://twitter.com/paniq)

Example Image

Ajax bust in gold (courtesy http://forum.jotero.com)

Example Image

Ajax bust in plaster (courtesy http://forum.jotero.com)

Example Image

Spaceship model courtesy of Benedikt Bitterli (https://benedikt-bitterli.me/resources)

Example Image

Coffee maker model courtesy of Benedikt Bitterli (https://benedikt-bitterli.me/resources/)

Example Image

Glass Buddha with specular transmission (courtesy Stanford 3D Scanning Respository http://graphics.stanford.edu/data/3Dscanrep/)

Example Image

Jade Buddha with sub-surface scattering (courtesy Stanford 3D Scanning Respository http://graphics.stanford.edu/data/3Dscanrep/)

Example Image

Recreation of the Disney Hyperion test scene, https://www.disneyanimation.com/technology/innovations/hyperion.

Example Image

Recreation of Eric Veach's multiple importance sampling test

Example Image

Example Scene

The scene description in Tinsel is very simple, and loosely based off Arnold's .ass format, here is an example:

# This is a comment

material gold
{
	color 1.0 0.71 0.29
	roughness 0.2
	metallic 1.0	
}

material plaster
{
	color 0.94 0.94 0.94
	roughness 0.5
	specular 0.1
}

material light
{
	emission 5.0 5.0 5.0
}

primitive
{
	type plane
	plane 0 1 0 0
	material plaster
}

primitive
{
	type sphere
	radius 0.5
	material light

	position 0.0 10.0 0.0
	rotation 0.0 0.0 0.0 1.0
	scale 1.0
}

primitive
{
	type mesh
	mesh octopus.obj
	material gold

	position 0.0 0.0 0.0
	rotation 0.0 0.0 0.0 1.0
	scale 2.0
}

Command Line

Single Image:

tinsel -spp 100 scene.tin output.png

To convert an animation sequence, e.g.: frame_1.tin, frame_2.tin, ... use the following syntax:

tinsel -spp 100 frame_%d.tin

Todo List

Supported Platforms

Tinsel includes makefiles and Visual Studio projects for OSX and Windows respectively. Although not explicitly supported it should be relatively simple to build for Linux.

License

Tinsel is licensed under the ZLib license, see LICENSE.txt.

Author

Miles Macklin - http://mmacklin.com