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sandbox

Graphics and physics research, snippets, demos. Some are described here:

http://blog.mmacklin.com

Directories:

core/				- shared foundation code, math lib, etc
projects/
	cloth/	 		- implementation of Cornell CS5643 assignment two (the spaghetti factory)
	dew/			- prototype for live motion captured graffiti demo
	empty/			- base for a project 
	fem/			- co-rotational finite element demo with fracture		
	fog/			- analytic integration of inscattering from a point light
	gi/			- real-time point based illumination implementation
	granular2d/		- granular materials in CUDA
	granular3d/		- granular materials in CUDA 
	mathematica/		- misc notebooks
	metaballs/		- old 2d metaballs effect
	nanoray/		- path tracer I wrote while reading PBRT
	probeview/		- app to view Debevec format HDR light probes
	rigidbody/		- unfinished LCP rigid body solver
	sh/			- glossy reflections using spherical harmonics
	smoke/			- implementation of Fedkiw's Visual Simulation of Smoke, vortex particles and black-body rendering
	springs/		- implicit spring solver
external/