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Space Station Silicon Valley N64

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A WIP decompilation of Space Station Silicon Valley (SSSV) for N64. Checkout the wiki for more information.

Note: To use this repository, you must already own a copy of the game.

Building

The instructions below assume that you will be using Ubuntu 22.04; either natively, via WSL2, or via Docker. Please check the packages.txt and requirements.txt for the prerequisite Linux and Python packages respectively.

Natively

Clone the repository; note the --recursive flag to fetch submodules at the same time:

git clone --recursive git@github.com:mkst/sssv.git

Navigate into the freshly cloned repo

cd sssv

Place the US 1.0 SSSV ROM in the root of this repository, name it baserom.us.z64, and then run the first make command to extract the ROM:

make extract

Now build the ROM:

make --jobs

If you did everything correctly, you'll be greeted with the following:

build/sssv.us.z64: OK

Docker

Clone this repository, place the baserom.us.z64 at its root, and then run the Docker image via:

docker run --rm -ti -v $(pwd):/sssv ghcr.io/mkst/sssv:latest

From here you can run the make extract and make --jobs commands.

Building EU Version

Place baserom.eu.z64 in the root of the repository, and suffix each make command with VERSION=eu. Note that whilst this will build the EU ROM, minimal effort has been made to decompile this version.

Building NON_MATCHING Version

A number of functions within the ROM have been decompiled to a state where they are functionally equivalent, but are not a byte-perfect match. Progress is approximately 11% ahead of the fully matching build. In order to build/test the non-matching, pass NON_MATCHING=1 to the make commands.

ROM Versions

There are 5 known versions of the ROM:

Country CodeCRC1/CRC2ROM SHA1NotesVersion
E - North AmericaBFE23884/EF48EAAFe5e09205aa743a9e5043a42df72adc379c746b0bUS 1.01.37
J - JapaneseBFE23884/EF48EAAF7320f08474c011fc7781093bf1a6818c37ce51e2JP (Unreleased)1.37
E - North AmericaFC70E272/08FFE7AAc968bba6a90db9ecbd957e910684a80726b0497dUS 1.11.37
P - EuropeanFC70E272/08FFE7AA23710541bb3394072740b0f0236a7cb1a7d41531EU1.37
?????????NES World1.26B

Only US and EU versions were released to the public. If you are in possession of a beta/prototype ROM, please let me know - mkst#4741.

ROM Info

Layout

The layout of the ROM is work-in-progress. Three sections of code have been identified along with a mix of compressed and non-compressed data.

Main

This is the code that is loaded when the ROM first starts up, it is responsible for spawning the various game threads, handling controller input, playing sound effects etc. Also includes the libultra library code.

Overlay1

This is the code for the language select, intro cinematics and not much else.

Note: In the EU ROM this section is compiled without optimisation!

Overlay2

Overlay2 contains the core Space Station Silicon Valley game logic.

Compression

Uses RNC for a number of assets.

Compression is almost completely matching; 261/263 files match after compression. rnc_461900 and rnc_63DC20 are still a problem.

In order to decompress the game assets run make decompress after you have performed the make extract step. This will be done automatically when matching compression has been figured out.

Repo layout

asm/             ; assembly files split by splat (not checked in)
assets/          ; binary files split by splat (not checked in)
build/           ; build folder (not checked in)
include/
  2.0I/          ; libultra 2.0I headers
lib/libultra.a   ; libultra 2.0I static library
src.{us|eu})/
  core/          ; core code
  data/          ; game data e.g. DisplayLists, Vtx + more
  libultra/      ; custom libultra code
  sssv/          ; game code
tools/
  ido5.3_recomp/ ; static recompilation of IDO 5.3 compiler
  splat_ext      ; custom splat extensions

Tools

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