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InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering
CVPR 2022
Project | Paper | Video
Pytorch implementation of our method for regularizing nerual radiance fields for few-shot neural volume rendering.
<table> <thead> <tr> <th rowspan="2" colspan="1"></th> <th colspan="2">NeRF (baseline) </td> <th colspan="2">InfoNeRF</td> </tr> <tr> <th> RGB </th> <th> Depth </th> <th> RGB </th> <th> Depth </th> </tr> </thead> <tbody> <tr> <th>Lego</th> <td> <img src="teaser/lego/nerf_lego_rgb.gif" width="200" /> </td> <td> <img src="teaser/lego/nerf_lego_depth.gif" width="200" /> </td> <td> <img src="teaser/lego/ours_lego_rgb.gif" width="200" /> </td> <td> <img src="teaser/lego/ours_lego_depth.gif" width="200" /> </td> </tr> <tr> <th>Ficus</th> <td> <img src="teaser/ficus/nerf_ficus_rgb.gif" width="200" /> </td> <td> <img src="teaser/ficus/nerf_ficus_depth.gif" width="200" /> </td> <td> <img src="teaser/ficus/ours_ficus_rgb.gif" width="200" /> </td> <td> <img src="teaser/ficus/ours_ficus_depth.gif" width="200" /> </td> </tr> </tbody> </table><b> InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering </b>
Mijeong Kim, Seonguk Seo, Bohyung Han
Seoul National University
<p align="center"> <figcaption align="center"><b></b></figcaption> We present an information-theoretic regularization technique for few-shot novel view synthesis based on neural implicit representation. The proposed approach minimizes potential reconstruction inconsistency that happens due to insufficient viewpoints by imposing the entropy constraint of the density in each ray. In addition, to alleviate the potential degenerate issue when all training images are acquired from almost redundant viewpoints, we further incorporate the spatially smoothness constraint into the estimated images by restricting information gains from a pair of rays with slightly different viewpoints. The main idea of our algorithm is to make reconstructed scenes compact along individual rays and consistent across rays in the neighborhood. The proposed regularizers can be plugged into most of existing neural volume rendering techniques based on NeRF in a straightforward way. Despite its simplicity, we achieve consistently improved performance compared to existing neural view synthesis methods by large margins on multiple standard benchmarks.
Installation
git clone https://github.com/mjmjeong/InfoNeRF.git
cd InfoNeRF
pip install -r requirements.txt
or
git clone https://github.com/mjmjeong/InfoNeRF.git
cd InfoNeRF
conda env create -f environment.yaml
conda activate infonerf
How to Run?
Quick Start
To train a InfoNeRF on the example lego
scene:
python run_nerf.py --config configs/infonerf/synthetic/lego.txt
To train a NeRF (baseline) on the example lego
scene:
python run_nerf.py --config configs/nerf/synthetic/lego.txt
Since our setting is few-shot learning, it is enough to train the model with only 50000 iterations.
More Datasets
To play with other scenes presented in the paper, download the data here. Place the downloaded dataset according to the following directory structure:
├── configs
│ ├── ...
│
├── data
| ├── nerf_synthetic
| | └── lego
| | └── ship # downloaded synthetic dataset
| | └── ...
│ ├── DTU
│ │ └── scan1 # downloaded DTU dataset
│ │ └── scan2 # downloaded DTU dataset
| | └── ...
Training Sequentially
To repeat the same experiments on other scenes in the same dataset, follow these steps:
First, duplicate the config files using duplicate_config.py
file:
python duplicate_config.py
Second, change and run train.sh
for sequential training:
bash train.sh
Citation
If you find our work useful in your research, please cite:
@inproceedings{kim2022infonerf,
author = {Mijeong Kim and Seonguk Seo and Bohyung Han},
booktitle = {CVPR},
title = {InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering},
year = {2022}
}
Acknowlegements
This code heavily borrows from nerf-pytorch and DS-NeRF.