Awesome
LinLogQuantization.jl
Linear and logarithmic quantisation for Julia arrays into 8, 16, 24 or 32-bit.
Quantisation is a lossy compression method that divides the range of values in
an array in equi-distant quantums and encodes those from 0 to 2^n-1
where
n
is the number of bits available. The quantums are either equi-distant in
linear space or in logarithmic space, which has a denser encoding for
values close to the minimum in trade-off with a less dense encoding close
to the maximum.
Linear quantization takes values in (-∞,∞) (no NaN
or Inf
) logarithmic quantization
is only supported for values in [0,∞).
Usage: Linear quantization
Linear quantisation of n-dimensional arrays (any number format that can be
converted to Float64
is supported, including Float32, Float16
)
into 8, 16, 24 or 32 bit is achieved via
julia> A = rand(Float32,1000)
julia> L = LinQuant8Array(A)
1000-element LinQuantArray{UInt8,1}:
0xc2
0x19
0x3e
0x5b
⋮
and similarly with LinQuant16Array, LinQuant24Array, LinQuant32Array
.
Decompression via
julia> Array(L)
1000-element Array{Float32,1}:
0.76074356
0.09858093
0.24355145
0.357177
⋮
Array{T}()
optionally takes a type parameter T
such that decompression to
other number formats than the default Float32
is possible involves a rounding
error which follows a round-to-nearest in linear space.
Logarithmic quantisation
In a similar way, LogQuant8Array, LogQuant16Array, LogQuant24Array, LogQuant32Array
compresses an n-dimensional array (non-negative elements only) via logarithmic quantisation.
julia> A = rand(Float32,100,100)
julia> A[1,1] = 0
julia> L = LogQuant16Array(A)
100×100 LogQuantArray{UInt16,2}:
0x0000 0xf22d 0xfdf6 0xf3e8 0xf775 …
0xe3dc 0xfdc0 0xedb5 0xed47 0xee5b
0xde3d 0xbe58 0xb541 0xf573 0x9885
0xf38b 0xfefe 0xea2f 0xfbb6 0xf0d2
0xd0d2 0xfe1f 0xff60 0xf6cd 0xec26
0xffa6 0xe621 0xf14d 0xfb2c 0xf50c …
0xfcb7 0xe6fb 0xf237 0xecd5 0xfb0a
0xe4ed 0xf86f 0xf83d 0xff86 0xb686
⋮ ⋱
Exception occurs for 0, which is mapped to 0x0
.
Ox1
to 0xff...ff
are then the available bitpatterns to encode the range from minimum(A)
to maximum(A)
logarithmically. By default the rounding mode for logarithmic quantisation
is round-to-nearest in linear space. Alternatively, a second argument can be either
:linspace
or :logspace
, which allows for round-to-nearest in logarithmic space.
Decompression as with linear quantisation via the Array()
function.
Theory
To compress an array A
, the minimum and maximum is obtained
Amin = minimum(A)
Amax = maximum(A)
which allows the calculation of Δ
, the inverse of the spacing between two
quantums
Δ = (2^n-1)/(Amax-Amin)
where n
is the number of bits used for quantisation. For every
element a
in A
the corresponding quantum q
which is closest in linear space
is calculated via
q = T(round((a-Amin)*Δ))
where round
is the round-to-nearest function for integers and T
the conversion
function to 24-bit unsigned integers UInt24
(or UInt8, UInt16
for other choices
of n
). Consequently, an array of all q
and Amin,Amax
have to be stored to
allow for decompression, which is obtained by reversing the conversion from a
to q
. Note that the rounding error is introduced as the round
function cannot
be inverted.
Logarithmic quantisation distributes the quantums logarithmically, such that
more bitpatterns are reserved for values close to the minimum and fewer close to
the maximum in A
. Logarithmic quantisation can be generalised to negative values
by introducing a sign-bit, however, we limit our application here to non-negative
values. We obtain the minimum and maximum value in A
as follows
Alogmin = log(minpos(A))
Alogmax = log(maximum(A))
where zeros are ignored in the minpos
function, which instead returns the smallest
positive value. The inverse spacing Δ
is then
Δ = (2^n-2)/(logmax-logmin)
Note, that only 2^n-1
(and not 2^n as for linear quantisation) bitpatterns
are used to resolve the range between minimum and maximum, as we want to reserve
the bitpattern 0x000000
for zero. The corresponding quantum q
for a
A
is then
q = T(round(c + Δ*log(a)))+0x1
unless a=0
in which case q=0x000000
. The constant c
can be set as -Alogmin*Δ
such that we obtain essentially the same compression function as for linear quantisation,
except that every element a
in A
is converted to their logarithm first. However,
rounding to nearest in logarithmic space will therefore be achieved, which is a
biased rounding mode, that has a bias away from zero. We can correct this
round-to-nearest in logarithmic space rounding mode with
c = 1/2 - Δ*log(minimum(A)*(exp(1/Δ)+1)/2)
which yields round-to-nearest in linear space. See next section.
Round to nearest in linear or logarithmic space
For a logarithmic integer system with base b
(i.e. only 0,b,b²,b³,...
are representable), for example, we have
log_b(1) = 0
log_b(√b) = 0.5
log_b(b) = 1
log_b(√b³) = 1.5
log_b(b²) = 2
such that q*√b
is always halfway between two representable numbers q,q2
in
logarithmic space, which will be the threshold for round up or down in the round
function. q*√b
is not halfway in linear space, which is always at
q + (q*b - q)/2
. For simplicity we can set q=1
, and for b=2
we find that
√2 = 1.41... != 1.5 = 1 + (2-1)/2
Round-to-nearest in log-space therefore rounds the values between 1.41... and 1.5
to 2, which will introduce an away-from-zero bias. As halfway in log-space is reached
by multiplication with √b
, this can be corrected to halfway in linear space
by adding a constant c_b
in log-space, such that conversion from halfway in linear
space, i.e. 1+(b-1)/2
should yield halway in log-space, i.e. 0.5
c_b + log_b(1+(b-1)/2) = 0.5
So, for b=2
we have c_b = 0.5 - log2(1.5) ≈ -0.085
. Hence, a small number will
be subtracted before rounding is applied to reduce the away-from-zero bias.
Figure A1. Schematic to illustrate round-to-nearest in linear vs logarithmic space for logarithmic number systems.
We now generalise the logarithmic system, such that the distance dlog = 1/Δ
between
two representable numbers (i.e. quantums) is not necessarily 1 (in log-space) and
we allow for an offset as done in the logarithmic quantisation. Let min
be the
offset (i.e. the minimum of the uncompressed array) and dlin
the spacing between
the first two representable quantums min,q2
. Then the logarithm of halfway in
linear space, log_b(min + dlin/2)
, should map to 0.5
.
c_b + (log_b(min + dlin/2) - log_b(min))/dlog = 0.5
With dlin = b^(log_b(min) + dlog) - min
this can be transformed into
c_b = 1/2 - 1/dlog*log_b((b^dlog + 1)/2)
and combined with the offset correction -log_b(min)*Δ
to form either
c = -log(min)*Δ, (round-to-nearest in log-space)
c = 1/2 - Δ*log(minimum(A)*(exp(1/Δ)+1)/2) (round-to-nearest in linear-space)
with b = ℯ
, so that only the natural logarithm has to be computed for every
element in the uncompressed array.
Benchmarking
Approximate throughputs are (via @btime
)
Method | 8 bit | 16 bit | 24 bit | 32 bit |
---|---|---|---|---|
Linear | ||||
compression | 1350 MB/s | 1350 MB/s | 50 MB/s | 1350 MB/s |
decompression | 4700 MB/s | 4700 MB/s | 4000 MB/s | 3600 MB/s |
Logarithmic | ||||
compression | 285 MB/s | 285 MB/s | 40 MB/s | 285 MB/s |
decompression | 250 MB/s | 250 MB/s | 250 MB/s | 500 MB/s |
24-bit quantisation is via UInt24
from the BitIntegers
package,
which introduces a drastic slow-down.
Installation
LinLogQuantization.jl is registered, so just do
julia>] add LinLogQuantization
where ]
opens the package manager