Awesome
In-game Console
Synopsis
Quake-style console plugin for Unity3d. Toggle the console by pressing tilde (~). Press tab to autocomplete commands.
Screenshot
Installation
- Copy the Console directory to your Assets/Plugins folder. (Make the plugins folder if it doesn't exist.)
- Drag the console prefab into your scene.
- Run your scene and press ~ to launch the console.
- Now register some custom commands
Registering custom commands
using UnityEngine;
using System.Collections;
public class ConsoleCommandRouter : MonoBehaviour {
void Start() {
var repo = ConsoleCommandsRepository.Instance;
repo.RegisterCommand("hi", Hi);
repo.RegisterCommand("save", Save);
repo.RegisterCommand("load", Load);
}
public string Hi(params string[] args) {
return "Hey there yourself!";
}
public string Save(params string[] args) {
var filename = args[0];
//
// [insert code here saving the game to that filename]
//
return "Saved to " + filename;
}
public string Load(params string[] args) {
var filename = args[0];
//
// [insert code here loading the game from that filename]
//
return "Loaded " + filename;
}
}
The string returned from the console command will be displayed to the in-game console log. Insert newlines in your response to have multiple lines be written to the log.
Logging
var logger = ConsoleLog.Instance;
logger.Log("Player died")
Logs to the in-game console.
Note from the author
Feel free to contribute your changes back! I love pull requests.
Cheers,
Mike
@mikelovesrobots on Twitter