Awesome
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Usage
1. Model: Define item format
public struct ExampleItem {
public string name;
}
2. View: Inherit BaseCell
public class ExampleCell : ReuseScroller.BaseCell<ExampleItem>
{
public Text label;
public override void UpdateContent(ExampleItem item) {
label.text = item.name;
}
}
Add the script as component to GameObject, e.g. uGUI Button.
3. Controller: Inherit BaseController
public class ExampleController : ReuseScroller.BaseController<ExampleItem>
{
protected override void Start() {
base.Start();
var items = new List<ExampleItem>();
for (int i=1; i<=20; i++) {
items.Add(new ExampleItem { name=i.ToString("d") });
}
CellData = items;
}
}
Add the script as component to uGUI ScrollView.
Inspector
- Scroll Direction (Direction)
- Scroll Reverse (bool)
- Cell Object (GameObject)
- Default Cell Size (float)
- Spacing (float)
- Content Padding (RectOffset)
- Active Padding (float)
Test
Supported Unity Test Runner (Play Mode).
License
The script is available as open source under the terms of the MIT License.