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NeuralSpeech

NeuralSpeech is a research project at Microsoft Research Asia, which focuses on neural network based speech processing, including automatic speech recognition (ASR), text-to-speech synthesis (TTS), spatial audio synthesis, video dubbing, etc.

Currently this repo covers several research work:

For more research in NeuralSpeech project, you can refer to this page: https://speechresearch.github.io/. We will release more research work in the future.

For our research on AI music, you can refer to our Muzic project: https://github.com/microsoft/muzic.

We are hiring!

We are hiring researchers on speech (speech synthesis, speech recognition, voice conversion, audio processing), natural language processing, and machine learning. Please contact Xu Tan (xuta@microsoft.com) if you have interests.

Reference

If you find NeuralSpeech project useful in your work, you can cite the following papers:

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.