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Node Based Dialogue System for Unity

This is a node-based visual narrative flow creation tool that uses Unity's GraphView API.

Features

Usage

NodeLinks

Node Links is a serialized class that holds node connection and branching data.

DialogueNodeData

Dialogue Node Data is holding Dialogue Node's Dialogue Text and node's position data for graph.

ExposedProperty data class

Exposed properties can hold unique property names and their non-unique values. You can set values via blackboard or set values at runtime with string.Replace(propertyName,runtimeValue);