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PyTilengine

License: MIT

About PyTilengine

PyTilengine is the Python binding for Tilengine. It is not a direct 1:1 API translation of the original C library, but it uses familiar Python constructions as classes, lists, etc, and has its own documentation.

Contents

Prerequisites

Tilengine native shared library must be installed separately. Please refer to https://github.com/megamarc/Tilengine about how to do it.

Installation

No install step is required. Just make sure that the Tilengine library and the tilengine.py modules are accessible from within your own project

Documentation

Online version of the generated docs can be found in the following address: http://www.tilengine.org/doc_python/

Basic program

The following program does these actions:

  1. Import required classes from tilengine binding
  2. Initialize the engine with a resolution of 400x240, one layer, no sprites and 20 animation slots
  3. Set the loading path to the assets folder
  4. Load a tilemap, the asset that contains background layer data
  5. Attach the loaded tilemap to the allocated background layer
  6. Create a display window with default parameters: windowed, auto scale and CRT effect enabled
  7. Run the window loop, updating the display at each iteration until the window is closed

Source code:

from tilengine import Engine, Window, Tilemap

engine = Engine.create(400, 240, 1, 0, 20)
engine.set_load_path("assets/sonic")
foreground = Tilemap.fromfile("sonic_md_fg1.tmx")
engine.layers[0].setup(foreground)

window = Window.create()
while window.process():
    window.draw_frame()

Resulting output:

Test

Running the samples

To run the samples, just open a terminal window inside the "samples" directory and run any of these commands:

python column_offset.py
python dkc.py
python mode7.py
python mosaic.py
python pixel_map.py
python platformer.py
python test.py
python vertical.py

License

PyTilengine is released under the permissive MIT license