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The Style Animation library for Elm!

The Basics

To get started, there are a few things that need to happen.

Set an initial style in your model.

import Animation exposing (px)

init : Model
init =
    { style = 
        Animation.style
            [ Animation.left (px 0.0)
            , Animation.opacity 1.0
            ]
    }

Subscribe to Animation's subscription. This will animate using AnimationFrame when something is running, and stop giving updates when there is no animation.

subscriptions : Model -> Sub Msg
subscriptions model =
    Animation.subscription Animate [ model.style ]

Set up an update Msg in your update function.

    Animate animMsg ->
        { model
            | style = Animation.update animMsg model.style
        }

Render our animation at the necessary element in your view. Not all animated properties are style properties(such as the svg.d property and polygon.points property), so Animation.render actually returns a list of Html.Attributes. Fortunately, you can add your own style because Html.Attributes.style stacks!

    div
        (List.concat
            [ Animation.render model.style
            , [ style
                    [ ( "position", "absolute" )
                    , ( "border-style", "dotted" )
                    ]
               ]
            ]
        )
        [ text "This is being Animated!" ]

Start an animation in your update statement.

case msg of
    Show ->
        let 
            newStyle = 
                Animation.interrupt
                    [ Animation.to 
                        [ Animation.left (px 0.0)
                        , Animation.opacity 1.0
                        ]
                    ]
                    model.style
        in
            { model
                | style = newStyle
            }

Here's generally how we compose animations.

Examples

Advanced!

Note!

The compiler is going to refer to your animation model as Animation.Model.Animation msg. Animation.State is just a synonym for that.

Sending Messages

First, import Animation.Messenger

Change your Animation.State to Animation.Messenger.State MyMsgType.

You can now use Animation.Messenger.send MyCustomMessage as a step in composing your animation.

You need to update this new animation state using Animation.Messenger.update, which will return (newAnimState, messagesSentinCmdForm). So you need to change your animation update section to something like the following.

case msg of
    Animate animMsg ->
        let
            (newStyle, cmds) =
                Animation.Messenger.update
                    animMsg
                    model.style
        in
            ( { model
                 | style = newStyle
              },
              cmds
            )

Note! Make sure you're sending the cmds in the above code. If you're note, then the animation will run, but the messages won't be sent.

Also, if you're running this in a child component, make sure you're Cmd.maping the child's commands back to the child or else the messages will be lost!

Animating Properties that aren't directly supported.

You can construct custom properties if you don't find them in the library using Animation.custom. These will be rendered in the style property.

Animation.to
    [ Animation.custom "my-custom-prop" 5 "px"
    ]

There is also customColor for color based properties.

Setting Custom Interpolation

Behind the curtain elm-style-animation mostly uses springs to animate values from A to B. However you can specify custom values for a spring, or a duration and easing if you want. There are two basic ways to do this.

Set them with your initial style.

Use Animation.styleWith or Animation.styleWithEach to set your initial style instead of Animation.style.

Animation.styleWith
    (Animation.spring
        { stiffness = 400
        , damping = 23 }
    )
    [ Animation.opacity 0
    , Animation.left (px 20)
    ]

This will set the spring used for these properties. Alternatively Animation.styleWithEach is a way to set a custom interpolation for each individual property.

Set a temporary spring/duration + easing

You can also use Animation.toWith and Animation.toWithEach. These can be substituted for Animation.to and allow you to specify a spring or duration+easing that lasts for exactly one step. After that step, whatever default spring or duration/easing there is (either the auto default or via being specified in Animation.styleWith) is then used.

Animation.interrupt
    [ Animation.toWith
        (Animation.easing
            { duration = 2*second
            , ease = (\x -> x^2)
            }
        ) 
        [ Animation.left (px 0.0)
        , Animation.opacity 1.0
        ]
    ]
    model.style