Awesome
<img align="left" src="https://github.com/matt77hias/MAGE-v0-Meta/blob/gh-pages/res/MAGE.png" width="120px"/>MAGE v0
About
Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.
<p align="center"><img src="https://github.com/matt77hias/MAGE-v0-Meta/blob/gh-pages/res/Example.png"></p> <p align="center"><img src="https://github.com/matt77hias/MAGE-v0-Meta/blob/gh-pages/res/Example 4.png"></p> <p align="center"><img src="https://github.com/matt77hias/MAGE-v0-Meta/blob/gh-pages/res/Example 2.png" width="410"><img src="https://github.com/matt77hias/MAGE-v0-Meta/blob/gh-pages/res/Example 3.png" width="410"></p>Index
Development
- Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
- Engine Programming Language: C++17
- Scripting Language: C++17
- Shading Language: HLSL (Shader Model 5.0)