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MAGE v0

About

Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.

<p align="center"><img src="https://github.com/matt77hias/MAGE-v0-Meta/blob/gh-pages/res/Example.png"></p> <p align="center"><img src="https://github.com/matt77hias/MAGE-v0-Meta/blob/gh-pages/res/Example 4.png"></p> <p align="center"><img src="https://github.com/matt77hias/MAGE-v0-Meta/blob/gh-pages/res/Example 2.png" width="410"><img src="https://github.com/matt77hias/MAGE-v0-Meta/blob/gh-pages/res/Example 3.png" width="410"></p>

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<p align="center">Copyright © 2016-2024 Matthias Moulin. All Rights Reserved.</p>