Home

Awesome

stduuid

A C++17 cross-platform single-header library implementation for universally unique identifiers, simply know as either UUID or GUID (mostly on Windows). A UUID is a 128-bit number used to uniquely identify information in computer systems, such as database table keys, COM interfaces, classes and type libraries, and many others.

Build Status Tests status

For information about UUID/GUIDs see:

Library overview

Although the specification puts the uuid library in the std namespace, this implementation uses the namespace uuids for this purpose, in order to make the library usable without violating the restrictions imposed on the std namespace. The following types and utilities are available:

Basic types:

NameDescription
uuida class representing a UUID; this can be default constructed (a nil UUID), constructed from a range (defined by a pair of iterators), or from a span.
uuid_varianta strongly type enum representing the type of a UUID
uuid_versiona strongly type enum representing the version of a UUID

Generators:

NameDescription
basic_uuid_random_generatora function object that generates version 4 UUIDs using a pseudo-random number generator engine.
uuid_random_generatora basic_uuid_random_generator using the Mersenne Twister engine (basic_uuid_random_generator<std::mt19937>)
uuid_name_generatora function object that generates version 5, name-based UUIDs using SHA1 hashing.
uuid_system_generatora function object that generates new UUIDs using operating system resources (CoCreateGuid on Windows, uuid_generate on Linux, CFUUIDCreate on Mac) <br><br> Note: This is not part of the standard proposal. It is available only if the UUID_SYSTEM_GENERATOR macro is defined.
uuid_time_generatoran experimental function object that generates time-based UUIDs.<br><br> Note:This is an experimental feature and should not be used in any production code. It is available only if the UUID_TIME_GENERATOR macro is defined.

Utilities:

NameDescription
std::swap<>specialization of swap for uuid
std::hash<>specialization of hash for uuid (necessary for storing UUIDs in unordered associative containers, such as std::unordered_set)

Constants:

NameDescription
uuid_namespace_dnsNamespace ID for name-based uuids when name string is a fully-qualified domain name.
uuid_namespace_urlNamespace ID for name-based uuids when name string is a URL.
uuid_namespace_oidNamespace ID for name-based uuids when mame string is an ISO OID (See https://oidref.com/, https://en.wikipedia.org/wiki/Object_identifier).
uuid_namespace_x500Namespace ID for name-based uuids when name string is an X.500 DN, in DER or a text output format (See https://en.wikipedia.org/wiki/X.500, https://en.wikipedia.org/wiki/Abstract_Syntax_Notation_One).

Other:

NameDescription
operator== and operator!=for UUIDs comparison for equality/inequality
operator<for comparing whether one UUIDs is less than another. Although this operation does not make much logical sense, it is necessary in order to store UUIDs in a std::set.
operator<<to write a UUID to an output stream using the canonical textual representation.
to_string()creates a string with the canonical textual representation of a UUID.

Library history

This library is an implementation of the proposal P0959.

As the proposal evolves based on the standard committee and the C++ community feedback, this library implementation will reflect those changes.

See the revision history of the proposal for history of changes.

Using the library

The following is a list of examples for using the library:

Random uuids

If you generate uuids using the basic_uuid_random_generator and std::random_device to seed a generator, keep in mind that this might not be non-deterministic and actually generate the same sequence of numbers:

std::random_device may be implemented in terms of an implementation-defined pseudo-random number engine if a non-deterministic source (e.g. a hardware device) is not available to the implementation. In this case each std::random_device object may generate the same number sequence.

This could be a problem with MinGW. See Bug 85494 - implementation of random_device on mingw is useless. This was fixed in GCC 9.2.

A portable alternative is to use the Boost.Random library.

Support

The library is supported on all major operating systems: Windows, Linux and Mac OS.

Dependencies

If you use the library in a project built with C++20, then you can use std::span. This is used by default, if the header is supported by your compiler. The check is done with the __cpp_lib_span feature-test macro.

Otherwise, such as when building with C++17, std::span is not available. However, the Microsoft Guidelines Support Library (aka GSL) can be used for its span implementation (from which the standard version was defined). The stduuid library defaults to use this implementation if std::span is not available.

To ensure gsl::span can be used, make sure the GSL library is available, and the GSL include directory is listed in the include directories for the project.

If you use cmake to build the test project, make sure the variable called UUID_USING_CXX20_SPAN is not defined, or it's value is OFF (this is the default value). This will ensure the gsl directory will be included in the search list of header directories.

Testing

A testing project is available in the sources. To build and execute the tests do the following:

Examples

To generate a project files for Visual Studio 2019, you can run the following commands:

cd build
cmake -G "Visual Studio 17" -A x64 ..

To enable the operating system uuid generator set the UUID_SYSTEM_GENERATOR variable to ON.

cd build
cmake -G "Visual Studio 17" -A x64 -DUUID_SYSTEM_GENERATOR=ON ..

To enable the experimental time-based uuid generator set the UUID_TIME_GENERATOR variable to ON.

cd build
cmake -G "Visual Studio 17" -A x64 -DUUID_TIME_GENERATOR=ON ..

Credits

The SHA1 implementation is based on the TinySHA1 library.