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grass_plugin_4_godot

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A plugin to handle huge amount of grass, foliages and other vegetations for <a href="http://www.godotengine.org/projects/godot-engine" target="_blank">Godot Game Engine</a>.

It was tested in an environment with meshes of around 100x100 units of size (as I use on <a href="http://www.wildwitchproject.com/" target="_blank">my game project</a> scenes) and show a good performance.

It works in any mesh attached to a static body.

Save his content as a script inside your scene. And can edit it after.

Sample scene

<a href="https://github.com/marcosbitetti/grass_plugin_4_godot/tree/master/example">Example scene</a>.

Intalation and tutorial

See here the <a href="https://www.youtube.com/watch?v=-lxk_bLRBSg" target="_blank">tutorial in YouTube</a> to installtion and usage. (Remember: activate de subtitles)

Licence

<a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" property="dct:title">grass_plugin_4_godot</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="https://github.com/marcosbitetti/grass_plugin_4_godot" property="cc:attributionName" rel="cc:attributionURL">Marcos Augusto Bitetti</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike 4.0 International License</a>.