Awesome
gamepad
This is a pet project, a module for reading the input from an old PS3 like controller, which I will then be using to control my quadcopter.
Introduction
This module provides the following basic mechanisms:
data
event that exposes not only the raw HID data, but also a parsed data object.- A list of convenience events for each of the gamepad buttons (press, release and change in case of switches/analog sticks).
- Access to the current value of each input (button, switch or analog stick).
Usage
Check examples/
for more detailed usage examples.
Here's a very simple example of how you could get the data out of the gamepad:
var Gamepad = require('node-gamepad');
Gamepad.device(function (err, gamepad) {
if (err) {
return console.error('Unable to get pad:', err);
}
gamepad.on('data', function (data) {
console.log(data);
});
gamepad.on('error', function (err) {
console.error(err);
});
});
This will output something like this on every data
event:
{
rawData: <Buffer 80 80 82 80 80 0f 00 40>,
leftStick: { h: 128, v: 128, pressed: false },
rightStick: { h: 128, v: 128, pressed: false },
directional: { up: false, right: false, down: false, left: false },
triangle: false,
circle: false,
cross: false,
square: false,
start: false,
select: false,
analog: true,
l1: false,
r1: false,
l2: false,
r2: false
}
The rawData
property is the raw data read from the HID, while all the other properties are convenience properties already parsed from the raw data. Note that the stick h
and v
values range from 0 to 255.
TODO
- add support for mappings. Maybe even support transformation functions that are executed on data prior to raising events.
- turn the sucker into a stream
- make the module resilient to accidental disconnections and make it recover automatically once it connects again
- make the value stabilizer sensible to the last X occurrances of a value and correct for sistematic errors
License
Released under the MIT License.