Awesome
Saddy Graphics Engine
Saddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used to create simple games.
See our Wiki for details and capabilities of engine.
News
Note, that starting from 1.7.0, Saddy will only support compilers, that support C++14.
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04.01.24 Saddy 1.7.1.2 released!
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05.12.22 Saddy 1.7.1.1 released!
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16.01.20 Saddy 1.7.1 released!
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30.03.19 Saddy 1.7.0 released!
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11.03.17 Saddy 1.6.1 released!
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22.08.16 Saddy 1.6.0 released!
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23.01.16 Saddy 1.5.4 released!
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18.01.16 Saddy 1.5.3 released!
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29.11.15 Saddy 1.5.2.2 released!
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23.09.15 Saddy 1.5.2.1 released!
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15.09.15 Saddy 1.5.2 released!
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5.08.15 Saddy 1.5.1 released!
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23.05.15 Saddy 1.5 released!
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15.02.15 Saddy 1.5-alpha released!
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19.10.14 Saddy 1.4 released!
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17.02.14 Saddy 1.1-BETA released!
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26.08.13 Saddy 1.0-BETA released!
Our Goals
Our main goal is to create small graphics engine, which can be used to create a small 2D games.
- We want to provide a simple engine, which can be built with NO external dependencies at all and work on old platforms, that don't support shaders or integrated videocards, so the core project can be built without installing any libraries (except for those, required by OpenGL and CMake, starting from 1.6.0+). The core project now uses old OpenGL calls, but nevertheless, tries to create OpenGL3+ context, so you can also use newer API.
- We do, however, use a 3rdparty libraries, like tpunit++ or format, but they are either embedded, or moved to plugins. A complete list of dependencies could be found here
- We want to provide an easy-to-use toolchain to satisfy simple most basic needs for creating a simple game.
How to download project and get sources ready to compile
git clone https://github.com/mamontov-cpp/saddy-graphics-engine-2d.git
cd saddy-graphics-engine-2d
git submodule init
git submodule update
git submodule status
This will download whole project with dependencies
Supported platforms
We provide support for following platforms at the moment:
For Saddy v1.7.0 and after:
- Windows, using Microsoft Visual C++ 2017+ (x86, x64)
- Windows, using CMake/MinGW-w64 6.2.0+ (x86/x64)
- Linux, using CMake/gcc 6.2.0 (x86/x64)
For Saddy v1.6.1 and before:
- Windows, using Microsoft Visual C++ 2010+ (x86, x64)
- Windows, using CMake/MinGW-w64 5.2.0+ (x86/x64)
- Linux, using CMake/gcc (x86/x64)
Example screenshots
Multithreading example. Uses 420 pixel art icons and Abstract Platformer for art.
Ran into a problem? Don't know where to start?
Check our wiki and examples, or a simple game example. Build instructions can be found here.
You can write directly to maintainer in Twitter (https://twitter.com/ahiddenseeker) and we will reply as fast as we can.